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Subject: Re: Is it better for a program to beat other programs or Human GM?

Author: gerold daniels

Date: 05:40:35 07/24/05

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On July 24, 2005 at 06:41:58, Jorge Pichard wrote:

>On July 24, 2005 at 06:15:54, George Tsavdaris wrote:
>
>
>
>FF: We went for a long walk and I asked him how much time he spent tuning his
>programs to play against other programs. He said 60-80% of his development time.
>Then I asked him how much we, ChessBase, profited from this time. He said, well,
>we beat most of the other programs. Finally, I asked what would happen if we
>spent all that time teaching it how to play against human beings. Frans thought
>for a minute and said, “I think we should be doing that.”
>
>http://www.chesscafe.com/mig/mig.htm
>_______________________________________________________________________________
>This was my sugestion of how to accomplish this task:
>
>My sugestion to prevent human AntiChess is to incorporate an algorithm, in which
>the program would force to exchange at least three pawns early in the game
>before it reach the middlegame, even if it lose one pawn for the cause. I notice
>that in most AntiChess game, the position always ended up being blocked by at
>least 5 pawns.
>
>Jorge
>
>Yes, but implementing this algorithm would *maybe* weaken the engine in engine
>vs engine matches, in which more people are interested.
>
>But all in all it is a good plan, but not in the engine in general. It should be
>included as an option in the parameters, something like Tiger's "Anti-Human"
>style. "Anti-AntiChess" lol.

It is hard to think how they could make it play stronger vs. Pablo and Ed. and
still Play as strong vs.Fruit. :). unless they do as you say make option for it
to play "Anti-AntiChess" :)





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