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Subject: Re: GM Blatny Vs Ferret(C) Games: questionable time control

Author: greg moller

Date: 10:24:57 02/19/99

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On February 19, 1999 at 10:37:11, Robert Hyatt wrote:

>On February 18, 1999 at 22:23:26, greg moller wrote:
>
>>Why wasn't the match played with small increments ?? Seems to me that the icc is
>>tailor-made for that. Of course it would help the human, but shouldn't the
>>quality of play be held in high regard ?
>>This way all we had was a glorified blitz match. Time shouldn't play such a huge
>>factor. I think most of us know that computers are now better than humans at
>>sudden-death time controls. A wasted opportunity, yet again :-(
>>
>>Regards, gm
>
>
>I believe this is a 'spectator' issue.  40/2 games are not a lot of fun to
>watch.  game/30 games are faster and more interesting.  When the purpose is
>'entertainment' you have to do things to entertain.  Certainly I'd prefer to
>see some longer time controls, but ICC tries to do the things that members
>want to see, and that GM's will participate in.  game/30 is 'casual'.  40/2
>means the GM is going to have to prepare some as it seems more 'serious'.
>
>just an opinion, of course...

if game/30 (30 0) is casual, then what would we call 25 5 ? With a small
increment the game couldn't realistically go on forever, but the quality of
play, at least from the human side would improve, and as a result, yes , the
match should be even more entertaining, IMO.

Think about it, you'd also lessen the chance of the gm making a 'spectacle' out
of his play. We might be able to see more 'brave' GMs this way, unless, of
course, they'd cynically prefer to keep sudden-death as a potential excuse for
an eventual defeat...

regards, gm




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