Author: Rick Hagen
Date: 05:32:32 07/25/05
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On July 25, 2005 at 03:34:13, Uri Blass wrote: >On July 24, 2005 at 21:10:22, Rick Hagen wrote: > >> [...] >>The "critical" position seems to be: >> >>[D]r1bq1rk1/2p1n1bn/1p1p4/pP1Pp1pp/P1B1Pp2/2NQ1P2/1BPN2PP/R3R1K1 w - - 0 21 >> >>It actually looks Shredder plays with a plan here. >>Bringing it's King to the Q-side, and counter-attacking on the K-side. > >Not to me > You deny it_looks_like a plan? >The critical position is later in the game. >It seems to me that black is better after shredder's plan. > >Here is Shredder's opinion [...] Yes, objectively...black is better. But.. it is an open position, so if Shredder "knew" it was playing a human, it would adjust its evaluation ;) TBH, the opening (KI) is not an opening computers are good at. With white -as in this game- it closes the q-side... no human would do that. With black, it would not have the 'concept' of playing the standard breakthrough plan with the ...,g4-g3 pawn-sacrifice, and controling the dark-squares. (Bh6, Knights pressing at f4,g3, and evt. mating with the queen...) A computer would have to calculate this, a human_knows_this. If it would have played h3 instead of Kf2, it would have been a dead draw after 21...,h4_or_black would have a (low) risk-free attack. (Since the q-file is locked up) Therefore, Kf2 is a wonderful concept.(against a human anyway, but Shredder didn't_know_that... did it?) No human white player would have felt comfortable in this position for sure. Well... I wouldn't anyway. RickH > > >Uri
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