Author: Robert Hyatt
Date: 14:04:03 02/19/99
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On February 19, 1999 at 13:24:57, greg moller wrote: >On February 19, 1999 at 10:37:11, Robert Hyatt wrote: > >>On February 18, 1999 at 22:23:26, greg moller wrote: >> >>>Why wasn't the match played with small increments ?? Seems to me that the icc is >>>tailor-made for that. Of course it would help the human, but shouldn't the >>>quality of play be held in high regard ? >>>This way all we had was a glorified blitz match. Time shouldn't play such a huge >>>factor. I think most of us know that computers are now better than humans at >>>sudden-death time controls. A wasted opportunity, yet again :-( >>> >>>Regards, gm >> >> >>I believe this is a 'spectator' issue. 40/2 games are not a lot of fun to >>watch. game/30 games are faster and more interesting. When the purpose is >>'entertainment' you have to do things to entertain. Certainly I'd prefer to >>see some longer time controls, but ICC tries to do the things that members >>want to see, and that GM's will participate in. game/30 is 'casual'. 40/2 >>means the GM is going to have to prepare some as it seems more 'serious'. >> >>just an opinion, of course... > >if game/30 (30 0) is casual, then what would we call 25 5 ? With a small >increment the game couldn't realistically go on forever, but the quality of >play, at least from the human side would improve, and as a result, yes , the >match should be even more entertaining, IMO. > >Think about it, you'd also lessen the chance of the gm making a 'spectacle' out >of his play. We might be able to see more 'brave' GMs this way, unless, of >course, they'd cynically prefer to keep sudden-death as a potential excuse for >an eventual defeat... > >regards, gm Just an opinion, but I don't believe GM players think much of 'increment' games. IE the largest number of blitz games vs crafty (by GM opponents) turn out to be 5 0. Yes a couple play a lot of 5 3 and 5 5 (and one likes 5 14). But there seems to be 'something' about increments that they don't like.
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