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Subject: Re: GM Blatny Vs Ferret(C) Games: questionable time control

Author: Bruce Moreland

Date: 19:12:49 02/19/99

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On February 19, 1999 at 20:45:56, greg moller wrote:

>On February 19, 1999 at 18:20:10, KarinsDad wrote:
>
>>On February 19, 1999 at 17:04:03, Robert Hyatt wrote:
>>
>>>Just an opinion, but I don't believe GM players think much of 'increment'
>>>games.  IE the largest number of blitz games vs crafty (by GM opponents)
>>>turn out to be 5 0.  Yes a couple play a lot of 5 3 and 5 5 (and one likes
>>>5 14).  But there seems to be 'something' about increments that they don't
>>>like.
>>
>>My guess is that a lot of GMs are from the "old school" where the time was the
>>time and that's it. Even knowing the advantages of the increments, it may be
>>difficult for some players to break old habits. Also, in blitz play 5 5 is a
>>totally different game than 5 0, at least to a computer. A well written program
>>would take advantage of every second of that increment (and would gain
>>considerably) whereas a human could, but would have a harder time of it.

>I tend to think that the longer the time control, the better the human's
>chances. 5 5 is longer than 5 0, therefore the human benefits more, according to
>this logic. Which, of course, is diametrically opposed to your contention.
>If i've misread your comments, I apologize :-)

5 5 is harder for a program than 5 0.

bruce



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