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Subject: Re: Is there really a way to 100% classify openings in PGN Games?

Author: David Dahlem

Date: 08:58:40 07/29/05

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On July 29, 2005 at 10:16:08, Marc D wrote:

>Hi all
>
>I wondered if you can really 100% classify openings in PGN Games.
>Sometimes i see e.g eco code D05 and if i replay it it shows
>maybe something different and even if i use the extended eco format
>with e.g D05j another gui will say different.
>
>It's not always the case but it happens often to wonder about it.
>
>What do you think?
>
>Best regards
>Marc

Which gui are you referring to? There is not much you can do to change a gui
classification, except maybe Arena. The excellent utility tool "Pgn-Extract"
does a good job of classifying openings in pgn files with this option ...

-e -onewfile.pgn oldfile.pgn

Regards
Dave



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