Author: Robert Hyatt
Date: 07:34:10 02/20/99
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On February 19, 1999 at 20:52:53, James Robertson wrote: >My program can beat up a lot of programs all the way until the endgame, when it >can't mate with K+R vs K. Sometimes I wonder in K+Q vs K. How can I teach my >program to do this? > >James define a special piece / square table for the losing king. It gets big bonuses for staying in the center, and big penalties for being forced to the edge/corner of the board. Once you get it to the edge, and then close to a corner, the mate is trivial to find for a 4-5 ply search.
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