Author: Sune Fischer
Date: 02:40:03 07/30/05
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On July 30, 2005 at 04:09:14, Uri Blass wrote: >On July 29, 2005 at 20:01:32, Pablo Ignacio Restrepo wrote: > >>Some words to the great Alejandro Mendez from playchess. !!!!! >> >> >>Alejandro Mendez(son-of-father), from Argentina, have won to Zappa 2.0b. in a >>10+10 time control game. > >I think that this is misleading and he could get only a draw in fair conditions. > >I believe that zappa is not programmed to lose on time in games in increasement >at move 256 and the problem is not related to zappa but to the chessbase >interface. Yes this is an interface problem. >I think that it may be better if programmers do not support the chessbase >interface if chessbase does not fix the problem. > >Programs should detect if chessbase interface is used and simply refuse to run >in these conditions. You can try and detect the lag by comparing the time you had at move n - minus the time you spent searching, with the time you have at move n+1. These should match to +-0.005 second, but usually time has mysteriously been lost somewhere. Anywhere from 0.05 to 0.20 sec is not unusual to lose at each move when playing on a server, even with timestamp. I'm willing to bet that a lot of interfaces also don't stop the clock when they receive the move. They get the move, make the move on the board and redraws the graphics, _then_ stops the clock and starts the opponents clock and then sends the move to the opponent. Obviously this would be the worst possible way to do it as the GUI will be burning precious engine time with a unavoidable lag as a result. -S.
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