Author: Dieter Buerssner
Date: 10:21:20 07/31/05
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On July 30, 2005 at 06:01:58, Sune Fischer wrote: >Without lag a well tuned engine can play 100 moves in a 1 sec game. It is not totally trivial. For example on most Windows systems, the typical wall clock API function (GetTickCount()) has a resolution of >= 10 ms. Multiply this with 100 ... Add in some lags, you mentioned in the other post. There are other API functions, that have a much smaller resoltion. Unfortunately, GetHyperPerformanceCounter() does not work reliably on some computers. Regards, Dieter
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