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Subject: Re:No Playchess bug!

Author: Uri Blass

Date: 16:01:36 07/31/05

Go up one level in this thread


On July 31, 2005 at 12:47:10, Madhavan wrote:

>>This is not relevant and there is no reason to force the player who want to win
>>to lose time.
>
>Why did that winning player spend more time??Hen should get the draw offer
>message from the opponent after 5 moves only when his opponent offers
>he should be ready to press spacebar
>
>>The player should be allowed to move and ignore the opponent.
>>If I have 0.1 seconds for all the game and 2 moves to mate the opponent that I
>>prepare with the premove the opponent should not be allowed to win the game by
>offering a draw that I may need 0.2 seconds to reject.
>
>In that case,thats right
>I have played about 100 bullet games,nobody did dare to offer me a draw even in
>the game i won.

I had few cases when players asked me to abort when they had losing position and
their only hope was to win on time.

I remember one case when I have something like 2 seconds to finish the game and
the opponent with only king asked me to abort.

I was fast enough to win by checkmate in that game but there were cases when I
was not fast enough and I could probably be fast enough to win without opponent
who ask me to abort.

>
>>not nice to offer a draw?then you would lose rating,lose game etc
>
>>If You have no time you desetve to lose and offering something that you know
>>that you probnably cannot get is not nice.
>
>why do you spend more time?If you play bullet you should get the same time as
>your opponent's
>that would prevent your opponent to claim draw
>
>
>>The opponent should do nothing to decline(even not to press space bar)
>
>>It is better if the opponent need to press the space bar if he wants to accept
>>the draw.
>
>but guenther said message box pops up during the game?

Yes

In the past I used the mouse to close the box pops up during the game.
I guess that it is possible to reject abort by pressing the space bar but I
never tried it.

I will try it next time when it happens.
>
>
>>no,the winning player should have the opputinity to offer draw to his opponent
>>when he has enough time left,and also opponent should have opppurtinity to offer
>>draw when he had material disadvantage.
>>draw claim after every 5 moves looks reasonable,why do you disagree?
>
>>I disagree about the fact that player have to use their time to reject the draw
>>and I also think that offering a draw should be done only when you believe that
>>there is no way to prevent draw or in equal position or when one side has an
>>advantage that is not enough.
>
>It still seems fair to me because you took more time,and you you dont have same
>time as your opponents
>
>okay,I agree that there should not be draw annoyers in bullet games,would there
>ever be "draw"by agreement in bullet games?

I am not against draw by agreement but it is better if the opponent has the
possibility to reject the draw simply by making a move without the need to press
space bar.

>what if the player wants to accept the draw by agreement?how do you claim to
>offer draw?

See above.

>
>
>>
>>cheat and later get their banned,YOU CANNOT CHEAT IN BULLET GAMES
>>how do you cheat?blitz games,they can cheat by having 2 computers.
>
>>It is also possible to cheat in bullet by having 2 computers(espacially 1+2 time
>>control).
>
>I don't use increment time control

Most of my games are also with no increasement but I think to use more
increasement because I tend to believe that a lot of  players with better rating
than me beat me because of superior mouse and 0.2 seconds for making one move in
bullet is not very important with increasement but is very important with no
increasement.
>
>>I think that the most efficient way is to talk in the phone with a friend that
>>has a computer when you tell the friend the opponent moves and the friend tell
>>you the moves that you should play.
>
>haha,talking over phone for computer moves?

I guess that it is faster than using 2 computers by the same person because
clicking the moves of the game to the second computer takes time.

>
>
>
>>I agree that anything can happen espacially in bullet when part of the players
>>even do not know about the premove.
>
>
>>I use simply the name Uri_Blass
>
>There are many players there,2000 average in main playing hall and 150 beginners
>and 120 engine room
>
>>My current elo is 2001 bullet,2069 blitz and I also have rating above 2000 in
>>slow.
>
>2001 bullet seems great!maybe you have experience playing bullet games.or you
>have played 500 games or so,I have only player 100 bullet games

I clearly have more experience than you in bullet.
I played thousands of bullet games in playchess.

In most days I do not play but when I play there are cases when I play for some
hours without stopping.

Note that it is possible to play 30 bullet games in an hour so 100 hours of
playing bullet 1+0 are enough to play 3000 games and players do not need to use
more than few hours in a week on playing bullet to get this number of games in
few months.


>
>
>>Today I have no fide rating(I had in the past more than 2000 and lost it and in
>>that time 2000 was the minimal fide rating
>
>if you dont play for more than 3 years after the first rating,then you would
>lose.
>
>
>> and later I did not play enough games
>>that were considered for fide rating) but my israeli rating is 2103(it is
>>probably too high because I had a lot of luck in my last tournament and 2050
>>Israeli rating that is equivalent to 2050 fide rating is my estimate of my
>>playing strength).
>
>Israeli rating?what's that supposed to mean?there's no Indian rating,only FIDE
>

There is Israeli rating for players in Israel based on their results in
tournaments in Israel.

>>Sorry,I only play bullet games!My best Bullet rating crossed around 1830
>>If I play Blitz I would have crossed around 2000,I have been playing 1 minute
>>each a lot.
>>There are many playchess players having 1750 rating but 2050 FIDE ELO,see their
>>profile
>
>>I find that rating in playchess is dependent on the time of playing.
>>The best bullet rating that I got is 2131(I played a lot of bullet games and
>>chessbase did not save it) but there are times when bullet players play so
>>strong that I have problems even to get above 1800.
>
>I'm newbie there,I need to play more bullet games to gain ratings,when I clicked
>my opponent's profile,it says he has played more than 800 bullet games!

It is easy to play thousands bullet games in a short time.

>
>>I think that there are players of both types and it is very important if you
>>have a better mouse than the opponent in bullet 1+0.
>
>better mouse,yes.I used Hiarcs GUI,GUI and mouse are important for bullets,what
>board design do you use?
>wooden or metal also looks good.

I do not know and I will check it later when I play.
I do not play from the computer that I use now.

About GUI there are 2 computers that I sometimes play from them and in one of
them I use Fritz8 GUI and in the second computer no chessbase product is
installed and I simply use the program that I downloaded from
http://www.playchess.com/

>
>
>>If you play bullet it may be also better to know some tricks in that game
>>For example if you notice that your opponent use the premove you can play stupid
>>sacrifices and I won the opponent queen by Nxf2 and Nxd1 because I saw that he
>>is using the premove too much.
>
>yes.i have experienced in WCN
>
>
>>It also happened to me that weaker opponent won my queen by Bxc7 and Bxd8
>>but I did not resign and drew the game and it is a mistake to resign in bullet
>>even if you are a queen down.
>
>yes,It happens in bullet games,I know.Difference between the WCN and playchess
>is dragging pieces,when I click on the piece in WCN server it gets picked up,in
>playchess I have to drag the piece
>
>>you cannot blame chess rule,giving check is not stupid,its perfectly valid chess
>>move.
>
>>Yes
>
>>It is valid move but objectively it lose the game and it will never be played >in a serious tournament.
>
>again,the player should not spend too much time than his opponent.he should have
>more time or equal to his opponent.
>the player is to blame for taking too much time.you are blaming the opponent for
>making premoves and claiming silly draw offers,using CAPS LOCK and chatting and
>all that

I do not blame players for premoves but I certainly blame players for draw
offers when the target is to win on time and prevent the opponent to play
winning premoves.

>
>>Question should be:why the opponent spent more time?altough both players start
>>with equal time on clock.Bullet is fun.
>
>>Always one player is spending more time.
>>It is impossible to prevent it.
>
>that one player should not be a winning opponent,he would lose on time then

It is not so simple and there is a position in the board if I have KQ vs K and
0.4 second to finish the game then I have good chances to be fast enough to win
the game by premoves but if my opponent who has 20 seconds in the clock suggest
abort I may be not fast enough and get only a draw because of losing on time
when I reject the abort.

Uri



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