Author: Matthias Gemuh
Date: 03:25:40 08/02/05
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On August 02, 2005 at 05:27:36, Andreas Stabel wrote: >On August 02, 2005 at 05:20:10, Matthias Gemuh wrote: > >>On August 02, 2005 at 03:19:46, Andreas Stabel wrote: >> >>>When two computers play each other, very often one computer predicts the >>>other computer's move and use that move to ponder. When the other computer >>>makes its move, the first computer already has an answer ready and makes the >>>move with little time usage. Now the whole procedure may be repeated and this >>>may go on for several moves. The result is that one computer manage mainly to >>>think on its opponents time and I guess that this may influence the outcome >>>of the game. >>> >>>My thought is that a programmer should prepare for this in his chess program. >>>First by finding ways to get out of this situation itself and secondly by >>>c. >>> >>>Anybody who knows if somebody did this or have any thoughts about it ? >>>Perhaps something similar also happens when humans play ? >>> >>>Best regards >>>Andreas >> >> >> >> >>More than half of all engines (including weakest freeware) already ponder >>the way you are suggesting. >> >>Matthias. > >I think you misunderstand me - my suggestion is to avoid this ! > >Regards >Andreas "... finding ways to get out of this situation ... " An engine can only do this by avoiding to play its best moves and hoping the opponent will ponder on the best moves as usual. This loses the game, of course. Matthias.
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