Author: Andreas Stabel
Date: 03:40:00 08/02/05
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On August 02, 2005 at 05:47:55, Kurt Utzinger wrote: >On August 02, 2005 at 03:19:46, Andreas Stabel wrote: > >>When two computers play each other, very often one computer predicts the >>other computer's move and use that move to ponder. When the other computer >>makes its move, the first computer already has an answer ready and makes the >>move with little time usage. Now the whole procedure may be repeated and this >>may go on for several moves. The result is that one computer manage mainly to >>think on its opponents time and I guess that this may influence the outcome >>of the game. > > But some moves later the situation may change, thus > leading to equal chances. BTW: I have never seen a program > predicting more than 4-5 moves of its opponent in a single row. > Kurt >> >>My thought is that a programmer should prepare for this in his chess program. >>First by finding ways to get out of this situation itself and secondly by >>trying to force its opponent into this. > > You can't (should not) avoid this by normal means I think > because no program will be prepared to make only second > best moves -:) > Kurt There is an other way - to just detect this situation and try to make f.ex. "an obvious" move quickly thereby forcing your opponent to start thinking and perhaps revese the roles. > >> >>Anybody who knows if somebody did this or have any thoughts about it ? >>Perhaps something similar also happens when humans play ? >> >>Best regards >>Andreas
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