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Subject: Re: Standing waves in time usage in computer-computer play

Author: Andreas Stabel

Date: 03:40:00 08/02/05

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On August 02, 2005 at 05:47:55, Kurt Utzinger wrote:

>On August 02, 2005 at 03:19:46, Andreas Stabel wrote:
>
>>When two computers play each other, very often one computer predicts the
>>other computer's move and use that move to ponder. When the other computer
>>makes its move, the first computer already has an answer ready and makes the
>>move with little time usage. Now the whole procedure may be repeated and this
>>may go on for several moves. The result is that one computer manage mainly to
>>think on its opponents time and I guess that this may influence the outcome
>>of the game.
>
>     But some moves later the situation may change, thus
>     leading to equal chances. BTW: I have never seen a program
>     predicting more than 4-5 moves of its opponent in a single row.
>     Kurt
>>
>>My thought is that a programmer should prepare for this in his chess program.
>>First by finding ways to get out of this situation itself and secondly by
>>trying to force its opponent into this.
>
>      You can't (should not) avoid this by normal means I think
>      because no program will be prepared to make only second
>      best moves -:)
>      Kurt


There is an other way - to just detect this situation and try to make f.ex.
"an obvious" move quickly thereby forcing your opponent to start thinking
and perhaps revese the roles.





>
>>
>>Anybody who knows if somebody did this or have any thoughts about it ?
>>Perhaps something similar also happens when humans play ?
>>
>>Best regards
>>Andreas



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