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Subject: Re: GM Blatny Vs Ferret(C) Games: questionable time control

Author: KarinsDad

Date: 21:31:37 02/20/99

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On February 20, 1999 at 10:40:26, Robert Hyatt wrote:

>On February 20, 1999 at 04:25:58, Mark Young wrote:
>
>>On February 20, 1999 at 03:29:57, Bruce Moreland wrote:
>>
[snip]
>>>
>>>In a 5 0 game, a program will have less time per move, obviously, than it would
>>>in a 5 5 game, but there is also a mad scramble at the end where the human, even
>>>has little time and has to deal with something that has more time and won't roll
>>>over and die.
>>>
>>>In a 5 5 they can get an advantage and convert it.

How? Because the program is not designed to handle this? This seems incorrect.
I'm sure you could think of 3 or 4 ways for a program to gain time when it is in
a semi-forced set of moves or whatever. It could even repeat a move, just to
gain 10 seconds in some circumstances. Granted, a human would have an advantage
over a program if it is a stupid program with regard to time management. But why
should any program be that way? Seems strange to me.


>>>
>>>If you automate a program and tell it to play only humans at 5 0, and take
>>>another one and tell it to play only humans at 5 5, the first one will usually
>>>have a significantly higher rating, I think.

Only if it has weak time management algorithms.

[snip]
>
>yes, but the 'automatic' programs have problems as well.  They have to adjust
>their time _by themselves" without a human to say 'speed up' you are getting low
>on time.  And even more important, an automatic program has to contend with an
>IM that plays 30 games in a row, fishing for an opening bust.  Manual operators
>won't allow that and stop after they see what is happening.

Programs can be changed to disallow this as well. They can keep track of who
they played and when, and with which opening, etc. The IM played e4 last time,
so instead of e6 I will play c6, and next time I will play c5.

There are no disadvantages to automated programs, just disadvantages to what is
coded within them.

KarinsDad



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