Author: Will Singleton
Date: 22:24:12 02/20/99
Go up one level in this thread
On February 21, 1999 at 00:31:37, KarinsDad wrote: >On February 20, 1999 at 10:40:26, Robert Hyatt wrote: > >>On February 20, 1999 at 04:25:58, Mark Young wrote: >> >>>On February 20, 1999 at 03:29:57, Bruce Moreland wrote: >>> >[snip] >>>> >>>>In a 5 0 game, a program will have less time per move, obviously, than it would >>>>in a 5 5 game, but there is also a mad scramble at the end where the human, even >>>>has little time and has to deal with something that has more time and won't roll >>>>over and die. >>>> >>>>In a 5 5 they can get an advantage and convert it. > >How? Because the program is not designed to handle this? This seems incorrect. No, simply because the human has time he otherwise wouldn't have. And, of course, some computers can get to ply 6 or 7 in less than a second (most of the time plys 8+ don't matter against a human in time trouble). >>>> >>>>If you automate a program and tell it to play only humans at 5 0, and take >>>>another one and tell it to play only humans at 5 5, the first one will usually >>>>have a significantly higher rating, I think. > >Only if it has weak time management algorithms. > You are assuming that most humans have strong time management skills. Not in my experience. Will
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