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Subject: Re: Chess960 attracting more higher rated players than ever !

Author: Tord Romstad

Date: 09:58:41 08/04/05

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On August 04, 2005 at 05:32:40, Jorge Pichard wrote:
>
>I totally disagree, more chessplayers that don't have 2 hours to study openings
>daily will become chess960 players. I would say that 90% of the average players
>who have real jobs and return home after working 8 hours will be the potential
>Chess960 lovers.

I agree with Kurt and Uri here.  Except for top GMs, who usually *do* have the
opportunity to spend two hours per day on opening preparation, opening theory
isn't an important factor for playing strength at all.  In fact I am fairly sure
that
most club and tournament players below 2300 Elo would improve more quickly
if they stopped using lots of time on opening theory, and spent their time
studying tactics, analysing GM games, and improving their endgame technique.
I think the main reason why opening books are so popular among average players
is laziness.  Memorising a few new lines in the Najdorf requires much less
effort
than solving an endgame study or analysing one of Alekhine's games.

Admittedly it does happen that games between average players are decided
by knowledge of opening theory, but only because both players allow it to
happen.  It is easy to play sound, but relatively unexplored sidelines early in
the opening.  It could be that 2. b3 in the Sicilian defence is very slightly
inferior
to 2. Nf3, but how many players below GM level are able to take advantage of
this?
The young Morozevich (OK, he's still young, but he has been part of the elite
for
so long that I'm beginning to think of him as a veteran) achieved a rating of
2700
or so while playing lots of totally obscure openings.   When it works at that
level,
why shouldn't it work for you and me?

Opening theory isn't really a theory at all, but just a huge body of tradition,
fashion and loosely founded assumptions.  The only phase of the game which
is sufficiently well understood that the word "theory" makes sense, and the
only phase of the game where exact memorisation really pays of for the average
player, is the endgame, which ironically is exactly the same in FRC.  During my
years as a chess player, I remember many games where I saved a half point by
having a detailed knowledge of KRP vs KR endgames, knowing the most
important types of won positions with KRB vs KR, and similar stuff.  I can count
on one hand (even on one finger, if I recall correctly) the number of points I
have lost because of a lack of opening knowledge, and of course I had only
myself to blame.

Tord



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