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Subject: Re: Chess pc program on super computer

Author: Uri Blass

Date: 11:17:36 08/04/05

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On August 04, 2005 at 07:49:10, Vincent Diepeveen wrote:

>On August 04, 2005 at 07:15:02, Engin Üstün wrote:
>
>>everybody understanding only like this:
>>
>>if i a am programming a simple engine and run it on a super hardware with 65535
>>cores, this will be very strong play.
>
>Just prove you can get it to work at 8 cores first.
>
>>what is about the intelligence of the program? i mean the knowledge of the
>>program ?
>
>Well the competition in that respect has been closed already,
>as diep has more chessevaluation knowledge than any other program.
>
>That i'm a titled FIDE master didn't hurt of course when programming that
>knowledge. This is of course a gap you can never bridge.
>
>Too lazy even to make a parallel engine, let alone chessknowledge.
>
>Now people like to see how it plays all that chessknowledge, so do i.
>
>Right now i'm busy fixing chesspatterns i entered between 1994 and 1998.
>
>They are outdated simply and need to get improved, fixed and retuned to match
>the bugfree play that 2005 engines show.
>
>It's a pretty big job to improve all that old evaluation code (just kicking it
>out hurts even more by the way, as knowledge DOES work).
>
>>we human are not fast on thinking of position, but we are using our knowledge of
>>chess, and thinking selektive moves only very deep.
>>the goal is to go programming a better chess engine, and maybe more selektive
>>less nodes and with much chess knowledge.
>
>Diep searches at 85k nps at a k7 2.1ghz and it's move generator is worlds
>fastest move generator, so that nps is not because of bad programming at all.

No proof for it.
It is possible that another programmer could use a different data structure to
calculate your evaluation faster.

Uri



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