Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Solving chess

Author: gerold daniels

Date: 18:38:13 08/04/05

Go up one level in this thread


On August 04, 2005 at 16:45:33, Angrim wrote:

>On August 02, 2005 at 11:12:38, Eberhard wrote:
>
>>Quantum computers could solve chess in combination with alpha-beta pruning
>>(iterative deepening), theoretically speaking.
>>
>>These techniques each reduce the average number of branches of the game tree by
>>2 - and jointly the combination appears to reduce the tree size to one that
>>might be completed in a practical time; about 10^(50/4) ~ 10^13 positions, which
>>could be completed on a single computer in a year at only ~100,000 positions per
>>second.
>>
>>http://en.wikipedia.org/wiki/Computer_chess
>
>what a bunch of gibberish, I hope someone less lazy than myself
>cleans that wikipedia page up.
>
>Firstly, alpha-beta pruning reduces the size of the search
>tree, not the number of legal positions, so it doesn't modify that
>10^50 value which they claim for the number of legal positions.
>
>Secondly, quantum computers don't reduce the branching factor of the search
>tree in any sense at all, and are irrelevant to the discussion.
>
>So far, every argument that I have seen for the solvability OR insolvability
>of chess has been flawed, so it is unknown to me whether it is solvable
>in any practical amount of time.  I am still casually working on solving
>a number of chess variants that look easier than chess to solve.
>
>Angrim

What chess variants will you be solving. How mamy possible moves in this
variant.

good luck on solving them :)

Gerold.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.