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Subject: Re: Fritz-Fruit. A 256 move time win

Author: Thomas Logan

Date: 10:49:33 08/08/05

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On August 08, 2005 at 12:45:43, Ricardo Gibert wrote:

>On August 08, 2005 at 08:02:24, Thomas Logan wrote:
>
>>On August 08, 2005 at 07:50:04, Günther Simon wrote:
>>
>>>On August 08, 2005 at 07:21:54, Thomas Logan wrote:
>>>
>>>>Game went 256 moves when Fruit lost on time in a equal position
>>>>
>>>>[Event "THOMAS-KBZT8WLT, 120'/40+60'/20+30'"]
>>>>[Site "THOMAS-KBZT8WLT"]
>>>>[Date "2005.08.07"]
>>>>[Round "1"]
>>>>[White "Fritz 8"]
>>>>[Black "Fruit 2.1"]
>>>>[Result "1-0"]
>>>>[ECO "B42"]
>>>>[Annotator "0.39;0.22"]
>>>>[PlyCount "511"]
>>>>[TimeControl "40/7200:20/3600:1800"]
>>>>
>>>
>>>...
>>>
>>>>current score
>>>>
>>>>THOMAS-KBZT8WLT, 120'/40+60'/20+30'  0
>>>>
>>>>               12345678901234567890123456789012
>>>>1   Fruit 2.1  ½110½½½001½11½0001001½½½11½0½1½0 16.0/32  256.00
>>>>2   Fritz 8    ½001½½½110½00½1110110½½½00½1½0½1 16.0/32  256.00
>>>>
>>>>Tom
>>>
>>>Chessbase GUIs cannot handle games with more than 256 moves.
>>>Moreover you'll get rare time losses (or screwed up game finals)
>>>anyway with a sudden death time control, as your third time control.
>>>If you look at your PGN you'll see, that were were played around 50! plies
>>>in around one second at the end. (Inc would be nicer for the last stage IMHO)
>>>
>>>(BTW just 29 plies missed for a 50 moves draw too.)
>>>
>>>Guenther
>>
>>Hi
>>
>>I am in a quandry
>>
>>It was not my intension to have a sudden death time control and I never had a
>>game go this long
>>
>>Perhaps it should be a draw ?
>>
>>Tom
>>
>>Tom
>
>There may be a simple way out of your "quandary." Wait. If fruit completes the
>match at +1 or better despite the time loss, fruit wins the  match regardless.
>If fruit completes the match at -2 or worse, fruit loses the match regardless.
>The "quandary" only gets serious if the match completes at -1 or a tie. JUst
>keep your fingers crossed.

Hi Guenther

Your comments are sensible but information from other leads me to believe the
chessbase gui is responsible for fruit loss here so I am amending results to
indicate a draw

Tom



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