Author: greg moller
Date: 00:09:25 02/22/99
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On February 21, 1999 at 16:04:16, Robert Hyatt wrote: >On February 21, 1999 at 12:58:13, Bruce Moreland wrote: > >> >>On February 21, 1999 at 10:32:56, Robert Hyatt wrote: >> >>>in 5 0, 10 0, or 30 0 (witness the ferret games vs blatny) the human will, on >>>occasion, get into great time trouble. Even when he is outright winning. And >>>a certain number of those 'won' games will be lost due to time. In an increment >>>game, won games will be won, usually. Which will have an effect on the rating. >> >>I think it would be wrong to say this about those two games. In the first game >>he had 4 minutes left, thought for 2 minutes, and made a bad move. I believe he >>was significantly worse before that point. >> >>In the second game I don't remember anyone talking about time problems. He had >>two minutes left at the end, and was badly busted with six minutes or more left. >> >>bruce > > >Didn't mean to imply that time cost him either game. But his time management >was _very_ poor in both. In a zero-inc game, you can _not_ fall 4:1 or 5:1 >behind your opponent and have much of a chance unless you find a crushing >attack. >He had no chance of winning, even if the games had been even at move >40. He didn't have enough time. And when he starts moving quickly, the game >ends soon due to a tactical mistake. This is why I questioned the time control in the first place. Once you get to a point (and you're fairly likely to get there) where you just know that the GM is doomed "clock-wise", the game ceases to be fun, at least for those interested in seeing a meaningful contest. Regards, gm
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