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Subject: Re: GM Blatny Vs Ferret(C) Games: questionable time control

Author: greg moller

Date: 00:09:25 02/22/99

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On February 21, 1999 at 16:04:16, Robert Hyatt wrote:

>On February 21, 1999 at 12:58:13, Bruce Moreland wrote:
>
>>
>>On February 21, 1999 at 10:32:56, Robert Hyatt wrote:
>>
>>>in 5 0, 10 0, or 30 0 (witness the ferret games vs blatny) the human will, on
>>>occasion, get into great time trouble.  Even when he is outright winning.  And
>>>a certain number of those 'won' games will be lost due to time.  In an increment
>>>game, won games will be won, usually.  Which will have an effect on the rating.
>>
>>I think it would be wrong to say this about those two games.  In the first game
>>he had 4 minutes left, thought for 2 minutes, and made a bad move.  I believe he
>>was significantly worse before that point.
>>
>>In the second game I don't remember anyone talking about time problems.  He had
>>two minutes left at the end, and was badly busted with six minutes or more left.
>>
>>bruce
>
>
>Didn't mean to imply that time cost him either game.  But his time management
>was _very_ poor in both.  In a zero-inc game, you can _not_ fall 4:1 or 5:1
>behind your opponent and have much of a chance unless you find a crushing
>attack.



>He had no chance of winning, even if the games had been even at move
>40.  He didn't have enough time.  And when he starts moving quickly, the game
>ends soon due to a tactical mistake.

This is why I questioned the time control in the first place. Once you get to a
point (and you're fairly likely to get there) where you just know that the GM is
doomed "clock-wise", the game ceases to be fun, at least for those interested in
seeing a meaningful contest.

Regards, gm





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