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Subject: Re: WCCC Guessing Game

Author: Robert Hyatt

Date: 10:59:11 08/11/05

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On August 11, 2005 at 11:36:17, A. Cozzie wrote:

>Well I have taken my holiday from CCC to improve my program, but I'm flying out
>tomorrow and not going to make any big changes today, so its just a matter of
>packing up, and I have some free time to speculate.  Quite frankly I think
>guessing who is going to score what in the WCCC might be more fun than playing
>with it, and unlike boxing programs can't use you ranking them poorly as
>motivation.  So here goes:
>
>1. I'm predicting Junior to repeat.  No one tests against Junior - they all test
>against Shredder.
>
>2. I'm predicting this is the year that Shredder finally falls into the middle
>of the pack.  Shredder simply hasn't improved since 7.04.  7.04 was a great
>engine, but the rest of the world has caught up with him.  In addition, Fruit is
>joining, and Fruit is hell for Shredder.
>
>3. I'm predicting Crafty and Diep both do pretty well, simply by virtue of
>hardware.  15M nps is nothing to write off easily, and Peter Berger with his
>blood contract with the devil will again get Crafty positions where it reacts
>well.  On Diep's side, he might finally get a decent search depth, which has
>been Diep's achilles heel since time immemorial.
>
>4. I'm predicting Fruit only finishes in the middle of the pack.  Fruit is a
>strong program, but it isn't parallel and my prediction is that it gets killed
>in the opening book at least 3 or 4 games and loses before it computes its first
>instruction.
>
>5. As for myself, my goal is to get 3rd.  I'll be disappointed if Zappa finishes
>less than 5th, but I'm prepared for that :)
>
>anthony


I'm not predicting anything.  Not really much point since the tournament starts
in a few days.

For those not noticing, looks like the 4 x 875 opteron system is good to go.
Been testing last two nights on ICC and the parallel search is doing quite well
on the NUMA architecture, after a bit of modifying the source, and a bit of
tuning the crafty internal SMP parameters (splitting depth, max processors at
any single split point, etc.).

I'm working on getting the last bit of scaling done so that the 8CPU nps will be
8.0x the 1 cpu nps. rather than the current 7.5X.  I think I can finish this
today...

Whether we will play well or not is anybody's guess.  But I can guaran-damn-tee
you we will be playing _fast_.  :)




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