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Subject: Re: WCCC Guessing Game

Author: Robert Hyatt

Date: 17:39:37 08/11/05

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On August 11, 2005 at 14:29:05, Vincent Diepeveen wrote:

>On August 11, 2005 at 13:59:11, Robert Hyatt wrote:
>
>>On August 11, 2005 at 11:36:17, A. Cozzie wrote:
>>
>>>Well I have taken my holiday from CCC to improve my program, but I'm flying out
>>>tomorrow and not going to make any big changes today, so its just a matter of
>>>packing up, and I have some free time to speculate.  Quite frankly I think
>>>guessing who is going to score what in the WCCC might be more fun than playing
>>>with it, and unlike boxing programs can't use you ranking them poorly as
>>>motivation.  So here goes:
>>>
>>>1. I'm predicting Junior to repeat.  No one tests against Junior - they all test
>>>against Shredder.
>>>
>>>2. I'm predicting this is the year that Shredder finally falls into the middle
>>>of the pack.  Shredder simply hasn't improved since 7.04.  7.04 was a great
>>>engine, but the rest of the world has caught up with him.  In addition, Fruit is
>>>joining, and Fruit is hell for Shredder.
>>>
>>>3. I'm predicting Crafty and Diep both do pretty well, simply by virtue of
>>>hardware.  15M nps is nothing to write off easily, and Peter Berger with his
>>>blood contract with the devil will again get Crafty positions where it reacts
>>>well.  On Diep's side, he might finally get a decent search depth, which has
>>>been Diep's achilles heel since time immemorial.
>>>
>>>4. I'm predicting Fruit only finishes in the middle of the pack.  Fruit is a
>>>strong program, but it isn't parallel and my prediction is that it gets killed
>>>in the opening book at least 3 or 4 games and loses before it computes its first
>>>instruction.
>>>
>>>5. As for myself, my goal is to get 3rd.  I'll be disappointed if Zappa finishes
>>>less than 5th, but I'm prepared for that :)
>>>
>>>anthony
>>
>>
>>I'm not predicting anything.  Not really much point since the tournament starts
>>in a few days.
>>
>>For those not noticing, looks like the 4 x 875 opteron system is good to go.
>>Been testing last two nights on ICC and the parallel search is doing quite well
>>on the NUMA architecture, after a bit of modifying the source, and a bit of
>>tuning the crafty internal SMP parameters (splitting depth, max processors at
>>any single split point, etc.).
>
>Diep's parameters for parallel search:
>  - maximum allowance of 32 cpu's in 1 position using the below rules:
>  - minimum splitdepth of 3 ply
>
>SplitInOthers(..)
>  /* uitvissen hoeveel procs er maximaal opgevraagd mogen worden ivm zettenlijst
>*/
>  nprocs = (int)(rb->zetend-rb->current)-2;
>
>  maxhere = MAXPOSPROCS-1; /* maximaal aantal cpu's parallel alhier */
>  if( maxhere >= 31 ) {
>    if( rb->ply <= 4 )
>      maxhere = 7;
>    else if( rb->ply <= 6 )
>      maxhere = 15;
>    else
>      maxhere = 31;
>  }
>
>So 8 cpu's are allowed in 1 pos if we have 3-4 ply,
>etc.
>
>>
>>I'm working on getting the last bit of scaling done so that the 8CPU nps will be
>>8.0x the 1 cpu nps. rather than the current 7.5X.  I think I can finish this
>>today...
>
>Nah, you'll always lose some to the hard fact that hashtable is faster for 1 cpu
>than it is for 8.

Don't see why.  quad 850 scaled perfectly.  No reason a quad 875 can't do the
same.  Hash probes are rare in Crafty...


>
>>Whether we will play well or not is anybody's guess.  But I can guaran-damn-tee
>>you we will be playing _fast_.  :)



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