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Subject: Re: One Reply Extension

Author: Robert Hyatt

Date: 08:18:07 02/22/99

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On February 21, 1999 at 18:48:16, Nobuhiro Yoshimura wrote:

>>On February 20, 1999 at 21:31:13, Nobuhiro Yoshimura wrote:
>>
>>>I have a question for how other programmers are  implementing it.
>>>When we use iterative-deeping and transposition table, it is very likely
>>>to get a good move from a hash table.   Since we get the move without
>>>calling a move-generator and start searching, I have no idea whether or
>>>not the node has only one move.
>>>
>>>How do you know ?
>>>Do you call a special check routine in order to know the node has a sinlge move
>>>when king in check?
>>
>>
>>In my case, when in check, I have a special legal move generator that I use
>>even before trying the hash move.  This is a pretty rare case overall, and
>>doing this lets me catch the case you are looking at.. because I know how
>>many legal moves there are before I ever search the first move, if I start
>>off in check.  If I don't, I never trigger a one-reply extension anyway.
>
>Thank you.
>Before I asked this question, I looked at the Crafty source-code, but
>I missed finding that codes.



look at movgen.c, procedure=GenerateCheckEvasions().  Shows you what you can
do with the wizardry of bitmaps.  :)  And it solves this problem.  I did this
same sort of extension in Cray Blitz, but less efficiently..  what I did was
to set a counter to 0, and then for each move I searched, when I found that
the move was _not_ illegal, I incremented the counter.  When I finished
searching at that ply, and the counter was == 1, I re-searched that one move
again, with 1 more ply of search.  This is somewhat inefficient, but the move
ordering is better, so it wasn't bad overall.  And since we didn't have a
legal move generator like I do in Crafty, we had no other choice there.



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