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Subject: Re: here my guess...

Author: Robert Hyatt

Date: 08:39:35 08/12/05

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On August 12, 2005 at 01:59:30, Uri Blass wrote:

>On August 11, 2005 at 20:57:09, Robert Hyatt wrote:
>
>>On August 11, 2005 at 14:37:56, Uri Blass wrote:
>>
>>>On August 11, 2005 at 14:00:24, Robert Hyatt wrote:
>>>
>>>>On August 11, 2005 at 13:57:36, Madhavan wrote:
>>>>
>>>>>On August 11, 2005 at 13:53:37, Robert Hyatt wrote:
>>>>>
>>>>>>On August 11, 2005 at 12:55:10, Thorsten Czub wrote:
>>>>>>
>>>>>>>1.  Fruit
>>>>>>>2.  Shredder
>>>>>>>3.  Junior
>>>>>>>4.  Crafty
>>>>>>>5.  Zappa
>>>>>>>6.  Diep
>>>>>>>7.  Sjeng
>>>>>>>8.  Jonny
>>>>>>>9.  IsiChess
>>>>>>>10. My_fute
>>>>>>
>>>>>>
>>>>>>That will be a miracle.  A single opteron CPU (single core) is 2x as fast as a
>>>>>>3.0ghz pentium.  I, at least, will be running on 8 of 'em.  That is a tough
>>>>>>disadvantage to overcome...
>>>>>
>>>>>Don't forget Fruit beta has got another 100 elo improvement.
>>>>
>>>>
>>>>Doesn't matter at all.  a speed advantage of 16x is huge.  Not insurmountable,
>>>>but _huge_ and very difficult to overcome.
>>>
>>>I guess that it does not gives more than 150-200 elo improvement because of
>>>diminishing return that means that being twice faster give only 40-50 elo
>>>improvement at long time control and not 70 elo.
>>>
>>>It seems that public fruit is about 150-200 elo better than public Crafty.
>>>I expect both WCCC fruit and WCCC Crafty to be better than the public version so
>>>it seems to me that fruit and Crafty have equal chances.
>>>
>>>Maybe Crafty has better chances because you could learn from Fruit's evaluation
>>>so you improved Crafty more than Fabien improved Fruit but only you can tell if
>>>looking at the source of fruit helped you to improve Crafty.
>>
>>That I can answer easily.  I've not looked at the source of fruit.  So there's
>>no way it could have helped.  In fact, I haven't even seen a game fruit vs
>>crafty so I have no idea how the thing plays.
>
>I think that it is better if you look at the code because it probably can help
>you to find better ideas to improve crafty.
>
><snipped>
>>Simple.  Every year, every new version, "the new version is 60-80-100 elo
>>stronger than last year's version."  Seen that over and over and over.  :)
>
>For fruit it is correct so far and there is more than one version per year.
>Note that I do not expect fruit of today to be 100 elo better than Fruit2.1
>because 2 months is too early for 100 elo improvement but I certainly expect 100
>elo improvement in fruit to happen in less than a year because Fabien is better
>programmer than the programmers of the commercial programs(I also expect part of
>the commercial to improve faster thanks to learning from fruit).
>
>Fruit2.1 is from 17.6.2005
>Fruit2.0 is from 24.12.2004
>Fruit1.5 is from 17.06.2004
>Fruit1.0 is from 17.03.2004
>
>Based on different lists I find more than 100 elo difference between Fruit2.1
>and Fruit2.0 and I remember similiar improvement with older versions of Fruit.
>
>You can say that it was not hard to improve old versions before Fruit2.0 but
>Fruit2.0 is already better than the public version of Crafty on one cpu and
>Fruit still has search bugs that fabien did not fix.
>
>Here are 2 rating lists when both fruit2.1 and fruit2.0 have more than 1000
>games:
>
>http://www.miko42.de/turniere/blitzturniere/blitzrangliste.html
>
>Fruit2.1 2712
>Fruit2.0 2608
>
>http://www.husvankempen.de/nunn/rangliste.html
>
>Fruit2.1 2713
>Fruit2.0 2607
>
>Uri


That's all well and good, but also a different topic.  Almost _any_ engine
progresses by leaps and bounds the first year or two or three, assuming it was a
"start from scratch" project.  But once it incorporates most of the known ideas,
progress starts to slow down...




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