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Subject: Re: changes in the last minute before world championship

Author: Robert Hyatt

Date: 13:14:58 08/15/05

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On August 15, 2005 at 16:08:25, Uri Blass wrote:

>On August 15, 2005 at 15:53:18, Robert Hyatt wrote:
>
>>On August 15, 2005 at 15:49:30, Uri Blass wrote:
>>
>>>I read the following comment:
>>>"It's easy to broke things in a complex system like a chess program and it's
>>>very dificult to discover bugs, they are likely not to be discovered with just a
>>>few days of testing."
>>>
>>>My opinion is that it is not correct.
>>>
>>>There may be changes that it is a big risk to do at the last moment without
>>>testing but at least some evaluation changes or implementing contempt factor can
>>>be done with no risk by good programmers.
>>>
>>>part of the test may be playing blitz games and if implementing the contempt
>>>factor does not cause problems in blitz games and give the expected result then
>>>the programmer can be almost sure that there is no problem with the new code.
>>>
>>>There is no need to use more than some hours of testing to get hundred of 1+0
>>>time control games and if change in the evaluation did not cause problems in 1+0
>>>time control games it will probably not cause problems also in longer time
>>>control(changes in the search seems to me something with bigger risk).
>>>
>>>Do you have examples that show that my opinion is wrong and changing things in
>>>the last moment cause problems in games inspite of the fact that no problem were
>>>discovered in tests.
>>>
>>>Note that I think that even changes in the move generator or in the search that
>>>seem more risky to me have probability of less than 1% to create problems if few
>>>hours of testing do not discover bugs in case that the programmer has good tools
>>>to detect bugs.
>>>
>>>What is your opinion?
>>>Is it risky to make changes in the last moment or is it only a problem of
>>>programmers who did not generate good tools to detect bugs and need to play many
>>>games at long time control for that purpose.
>>>
>>>Uri
>>
>>
>>Pick up _any_ good book on software engineering.  Last minute changes are
>>_always_ a bad idea, because some percentage of them will either introduce
>>direct bugs, or contribute to unexpected bugs...
>>
>>Even if you are good enough to make changes that cause no problems 90% of the
>>time, that remaining 10% will be more than enough to keep you out of first place
>>every time...
>
>If you have probability of  90% not to create bug in the first place and
>probability of 99% to discover the bug in case that it happens in a short time
>thanks to good tools to detect bugs then practically the probability to have
>buggy version is only 0.1%

that is not what I said.  I said that even if 90% of your changes don't have
bugs, that last 10% is enough to kill you.  So I am assuming that after you make
changes, 90% of the time either there are no bugs, or you find them and fix them
prior to competition.  10% of the time you don't know there is a bug.

But feel free to program however you want.  Computer chess lore is full of "last
minute change blunders".


>
>I think that reading about bugs from changes in the last moment and tests that
>were done to detect bugs that did not help may be interesting because maybe the
>problem was simply not doing the correct tests.
>

That's always the case.  But "doing the correct tests" is not a cut-and-dried
exercise, otherwise no software would ever be released to production with bugs
inside.


>Uri



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