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Subject: Re: Crosstable

Author: Uri Blass

Date: 14:48:26 08/16/05

Go up one level in this thread


On August 16, 2005 at 17:31:35, Robert Hyatt wrote:

>On August 16, 2005 at 16:44:26, Uri Blass wrote:
>
>>On August 16, 2005 at 16:33:36, Robert Hyatt wrote:
>>
>>>On August 16, 2005 at 16:14:37, Uri Blass wrote:
>>>
>>>>On August 16, 2005 at 16:05:39, Ingo Althofer wrote:
>>>>
>>>>>On August 16, 2005 at 15:57:30, Gerd Isenberg wrote:
>>>>>>                      1    2    3    4    5    6    7    8
>>>>>>1. Shredder    6      x    1    1    0    1    1    1    1
>>>>>>2. Zappa       5      0    x    1    0    1    1    1    1
>>>>>>3. Junior      4.5    0    0    x    1    1    1/2  1    1
>>>>>>4. Fruit       4.5    1    1    0    x    1    1    0    1/2
>>>>>>5. Crafty      2.5    0    0    0    0    x    1    1/2  1
>>>>>>6. Diep        2.5    0    0    1/2  0    0    x    1    1
>>>>>>7. Jonny       1.5    0    0    0    1    1/2  0    x    0
>>>>>>8. Deep Sjeng  1.5    0    0    0    1/2  0    0    1    x
>>>>>
>>>>>Hello Gerd,
>>>>>
>>>>>thanks for the full information.
>>>>>
>>>>>Congratulations to Stefan for winning the Blitz title.
>>>>>Good luck for you for the remaining round of the WCCC!
>>>>>
>>>>>Ingo.
>>>>
>>>>congratulation for stefan and congratulation for fruit for scoring more than
>>>>Crafty and showing that number of processors is not the only important thing.
>>>>
>>>>It seems that fruit one processor is not weaker than Crafty 8 processors based
>>>>on the results.
>>>>
>>>>I wonder if there were time losses because of bad operators.
>>>>
>>>>Uri
>>>
>>>
>>>Your logic is sometimes horrible.  Blitz is not normal chess.  If you think it
>>>is, you are _sadly_ mistaken.  I watched IM Mike Valvo give 1-5 time odds to GM
>>>players and beat 'em at blitz.  But not OTB in standard time controls...
>>
>>I understood from another post that you say that Crafty is not tuned for blitz
>>because of some reasons.
>>
>>I understand the reason of the parallel search but I still need to see example
>>for significant different results between blitz and long time control for
>>programs without bugs.
>>
>>I know that usually when program improve they improve in all time controls.
>>I do not know of evaluation changes or search changes that make programs weaker
>>at blitz but stronger at long time control.
>
>Quite simple.  You can extend more in blitz, to avoid tactical mistakes.  But if
>you double the search depth, those extensions can add too much overhead.
>
>But that is irrelevant here.  It is about the SMP search tuning, and the minimum
>search depth from the tips where I allow splits to be done.  What if that
>minimum depth is greater than the blitz search depth for quick searches?
>
>You can believe what you want.  I personally don't have time to drag up examples
>of where tuning for blitz is bad for long time controls and vice-versa.  But it
>is an absolute fact that it happens.  Perhaps not to all programs, I don't know
>about that.  But for parallel search, at least for one with a reasonable level
>of performance, tuning makes all the difference.  I ran for _days_ on the
>opteron, testing different settings over dozens of positions, to find the
>optimal average...

I agree that for parallel search it may make difference.

Uri



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