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Subject: Re: Crosstable

Author: Robert Hyatt

Date: 15:17:16 08/16/05

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On August 16, 2005 at 18:09:40, Dann Corbit wrote:

>On August 16, 2005 at 17:46:10, Robert Hyatt wrote:
>
>>On August 16, 2005 at 17:37:30, Uri Blass wrote:
>>
>>>On August 16, 2005 at 17:30:02, Paolo Casaschi wrote:
>>>
>>>>On August 16, 2005 at 17:26:28, Dann Corbit wrote:
>>>>
>>>>>On August 16, 2005 at 17:16:33, Paolo Casaschi wrote:
>>>>>
>>>>>>>I know that usually when program improve they improve in all time controls.
>>>>>>>I do not know of evaluation changes or search changes that make programs weaker
>>>>>>>at blitz but stronger at long time control.
>>>>>>>
>>>>>>>In thoery it can happen but I need to see a proof for it and I believe that
>>>>>>>fabien mainly test in blitz time control(he can correct me if I am wrong)
>>>>>>>because usually productive changes in blitz of adding knowledge to the
>>>>>>>evaluation are also productive at long time control.
>>>>>>
>>>>>>Do you have any proof or evidence that there is some correlation between blitz
>>>>>>strenght and slower speed strenght?
>>>>>>If you dont, then we can only compare assumptions and I tend to agree with Bob
>>>>>>Hyatt since the same non-correlation is evident with humans and because common
>>>>>>sense...
>>>>>
>>>>>There is definitely a general correlation between strength at blitz and strength
>>>>>at standard time control.  However, there are also exceptions to the rule.
>>>>>
>>>>>For instance, we will expect Fruit to be stronger than Golem at blitz, in the
>>>>>same way that we would expect Kasparov to clobber me at blitz.
>>>>>
>>>>>On the other hand, Mike Valvo overperforms at blitz, and Amy used to
>>>>>underperform badly (it was mostly due to bad algorithms for time management at
>>>>>fast time control).
>>>>
>>>>Exactly my point.
>>>>There is some correlation but there are exceptions and it's possible that
>>>>different players have a different type of correlation, thus the point of Bob
>>>>Hyatt stands.
>>>>
>>>>--Paolo
>>>
>>>I still need to see an example for programs without significant bugs that show
>>>significant difference(Amy is not a good example because of bad time management)
>>>
>>>There may be cases when A is 50 elo weaker at blitz and 50 elo better at long
>>>time control but I doubt if you can find cases when A is 100 elo weaker at blitz
>>>and 100 elo stronger at long time control.
>>>
>>>Uri
>>
>>
>>I'm not going to waste all day here, but a parallel search program can play
>>worse in endgames than in the middlegame, if sufficient care is not taken.
>>Would you really want to sic 8 cpus on a position which on average only has 4
>>moves or less?  Overhead goes thru the roof.
>
>It seems that 4 threads could work on the root node, and 4 threads on the next
>elements of the pv as one possibility.  Probably a gross oversimplification, of
>course.

Yes it is.  I need to know the "alpha" value for the root before I sic 4
processors to work there else overhead goes up (the young-brothers wait type
approach)...  :)


>
>>Same thing happens in blitz.  Trees are a fraction of their normal size.  To
>>split them invites excessive search overhead.  In extreme cases (I have seen
>>this in Crafty) I get to do _zero_ splits in a blitz game (this happened in a
>>couple of the games Peter played today in fact) which means the search is
>>running about 1/6 its normal performance level.  Think a factor of 6 slower will
>>make a measurable difference in speed vs normal chess?  Easily.  over-compensate
>>for that and you greatly slow the search down by having excessive split
>>overhead.  And screwing up on this side of the equation can make the parallel
>>search _slower_ than a single-processor search, which can totally wreck
>>performance...
>>
>>Enough of this for the moment.  The problem is real...



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