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Subject: Re: GM Blatny Vs Ferret(C) Games.

Author: Dann Corbit

Date: 11:58:39 02/23/99

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On February 23, 1999 at 14:35:14, Robert Hyatt wrote:
[snip]
>>Especially if you try anti-computer strategy like D00 closed positions or
>>strategic choices which a computer will fall for or things of that nature.
>>
>>But I think the best test would be to really play Ferret exactly as if it were
>>any other opponent.
>>[snip]
>
>I think that such a path leads to a 'sure death'.  You have to be _very_
>strong to play 'normal chess' vs a computer.  Chances go way up when you
>play against the computer's known weaknesses.  _not_ by playing _away_ from
>them...
I think it can go both ways.  I think (perhaps) Kasparov tried so hard to play
anti-computer chess that it pulled him completely out of his normal game plan on
the second go-round.

I wonder a bit whether GM's shouldn't just play their strongest game in the
focus of where they are the most comfortable instead of trying anti-machine
strategy.

Now, of course, they should recognize the weaknesses of a computer.  A distant
pawn conversion on a busy board or a closed position is something to their
advantage.  But I think that perhaps being focused on strange things like
perverse moves to get the computer out of book early is more likely to backfire.



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