Author: Uri Blass
Date: 17:21:53 08/19/05
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On August 19, 2005 at 19:06:59, Brian Richardson wrote: >From time to time, Tinker loses games on time, even though it is very rare, and >sometimes even with an increment. The text below is from Tinker's log file (not >the Winboard debug file). Notice the "long" (nearly one full second) time >between the time, otim and move messages. Earlier in this game, the time >between these messages was very short. Of course, Tinker was pondering during >this time, so the delay is likely due to Tinker not checking for input >frequently enough. Movei assumes that this time is practically 0 and it simply start to wait passively when it get the time command for more commands. If it get the otim command after getting the time command then it continue to wait passively and it stops only when it get another command that is supposed to be the move of the opponent. It is also ready for the case that it will not get the otim command but it is not ready for other possibilioties after getting the time command and I am not sure now exactly what will happen if it get some other commands and I guess that it may treat another command like illegal move. usually the interface send it other commands not after time command so there is no problem. However, just wondering if others have seen anything like >this. > >More importantly, when do you count your time as starting: with the actual >move, or the "time" message which comes earlier? I start counting time from the time that I get the move and it should be identical or almost identical to the time of getting the time command. Uri
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