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Subject: Re: u2600 ICC Rating List -- Feb 22

Author: jonathan Baxter

Date: 14:44:13 02/23/99

Go up one level in this thread


On February 22, 1999 at 13:44:42, Bruce Moreland wrote:

>
>On February 22, 1999 at 08:14:05, Dan Homan wrote:
>
>>On February 22, 1999 at 04:09:49, Will Singleton wrote:
>>
>>>New Feature
>>>
>>>I thought I'd post a position each week, taken from member submissions
>>>from the current week's play.  Recently on the CCC board we've had a few
>>>positions posted, and these have helped me track down some problems with
>>>my code.  Probably just chance, but I think these things are helpful
>>>for programmers in that they can see how their results differ from others,
>>>and figure out why.
>>>
>>>So members, please send me interesting games that your programs play (or
>>>just the positions), and perhaps we can all benefit from the analyses.
>>>
>>>To start the ball rolling, here's a position from the game Amateur-LambChop,
>>>played on ICC yesterday.  For some reason, Amateur declined the easy move,
>>>which would have won quickly, and played a tricky move that led to a loss.
>>>On subsequent analysis, it took Amateur 9 ply to see the right move.  During
>>>the actual game (blitz), it only searched about 7 ply.  I'm thinking this
>>>might be some bug or other weirdness.  Does your program have any trouble
>>>finding the right move quickly?
>>>
>>>7k/2pn1Q2/2r4p/p1qpp3/Pp1b3N/1P1P2PP/2P1R2B/7K w - -

Here is TDChess' analysis:

f7d7 3.27
W: 3.27 d=2 n=227 s=17% n/q/e/t=65/21/63/0% p=82% b=0 mo=81% mtd=2 t=0.1 f7d7
nps=2850
c2c3 1.10
W: 1.69 d=3 n=1115 s=12% n/q/e/t=65/15/46/2% p=92% b=0 mo=85% mtd=5 t=0.1 c2c3
nps=12216
h4f5 2.30
W: 3.21 d=4 n=4756 s=8% n/q/e/t=65/16/29/4% p=95% b=0 mo=87% mtd=11 t=0.1 h4f5
nps=39373
f7d7 2.71
W: 3.12 d=5 n=16725 s=5% n/q/e/t=74/13/37/12% p=95% b=0 mo=86% mtd=4 t=0.3 f7d7
nps=71449
W: 3.43 d=6 n=60934 s=4% n/q/e/t=71/16/36/6% p=96% b=0 mo=86% mtd=9 t=0.7 f7d7
nps=105484
h4f5 5.09
W: 5.09 d=7 n=362279 s=3% n/q/e/t=62/22/48/4% p=96% b=0 mo=82% mtd=9 t=3.8 h4f5
nps=117881
W: 5.09 d=8 n=503981 s=3% n/q/e/t=68/19/43/6% p=97% b=0 mo=88% mtd=2 t=5.0 h4f5
nps=121209
f7d7 4.59
W: 4.84 d=9 n=1805900 s=3% n/q/e/t=67/19/40/8% p=96% b=0 mo=82% mtd=6 t=17.7
f7d7 nps=122162
W: 5.00 d=10 n=7114735 s=4% n/q/e/t=68/19/40/8% p=97% b=0 mo=84% mtd=7 t=68.7
f7d7 nps=123391

The fields are: side to move, score (in pawns), depth, total nodes searched,
percentage of positions that had a "stage change" in the eval, n/q/e/t are all
percentages: n= successful cutoffs out of all cutoffs, q=quiescence nodes,
e=extended nodes, t=truncated nodes; p=pawn hash table hits, b= number of brain
entries encountered in the search tree, mo= move ordering, mtd= number of calls
of the mtd loop before convergence, t=time in seconds.



>This is another interesting FEN.
>
>7k/2pn1Q2/2r4p/p1qppN2/Pp1b4/1P1P2PP/2P1R2B/7K b - - 2 51
>
>This is the position after 51. Nf5 in the game.  The problem here is to figure
>out how long until your program thinks that white's advantage is much reduced.


9 ply. Here is TDchess' analysis for this one:

d7f6 -0.83
B: -0.83 d=2 n=109 s=30% n/q/e/t=0/7/0/0% p=84% b=0 mo=85% mtd=2 t=0.0 d7f6
nps=4259
e5e4 -3.48
B: -2.99 d=3 n=1211 s=12% n/q/e/t=18/23/15/2% p=91% b=0 mo=80% mtd=8 t=0.0 e5e4
nps=37725
c5f8 -3.43
B: -0.62 d=4 n=4989 s=24% n/q/e/t=54/45/15/16% p=94% b=0 mo=85% mtd=12 t=0.1
c5f8 nps=79677
B: -1.66 d=5 n=10596 s=17% n/q/e/t=53/32/22/16% p=94% b=0 mo=88% mtd=7 t=0.2
c5f8 nps=93249
B: -5.03 d=6 n=72300 s=6% n/q/e/t=47/30/30/15% p=95% b=0 mo=80% mtd=10 t=0.8
c5f8 nps=111930
B: -5.34 d=7 n=240090 s=4% n/q/e/t=54/26/36/9% p=96% b=0 mo=84% mtd=5 t=3.1 c5f8
nps=98106
B: -3.23 d=8 n=470300 s=5% n/q/e/t=57/22/28/14% p=97% b=0 mo=85% mtd=14 t=5.3
c5f8 nps=108477
B: -0.61 d=9 n=1145340 s=6% n/q/e/t=58/21/25/15% p=96% b=0 mo=85% mtd=14 t=11.8
c5f8 nps=118617
B: -0.56 d=10 n=2150216 s=9% n/q/e/t=62/23/22/20% p=97% b=0 mo=85% mtd=7 t=21.9
c5f8 nps=121208
B: -0.46 d=11 n=5108021 s=8% n/q/e/t=64/20/21/19% p=97% b=0 mo=87% mtd=7 t=49.2
c5f8 nps=125118



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