Author: Dave Kuntzsch
Date: 12:09:22 08/21/05
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On August 21, 2005 at 14:52:16, Robert Hollay wrote: >On August 21, 2005 at 13:41:24, Dave Kuntzsch wrote: > >>Yes, I agree. I've been running blitz tournaments for several weeks testing >>Fruit's pruning parameters. So far, Fruit 2.1 with history and delta pruning is >>far outperforming other Fruit pruning variations and the default Toga II 1.0 >>Beta 2 parameters. I have just inserted Toga II 1.0 into the tournament. I also >>tried putting in Spike 1.0 Mainz as a UCI engine in Arena, but it just locks up >>and looses every game on time. So, while this tournament runs this week, I'll >>try to find out what's going on with Spike. >> >>Dave > >Haven't you tried putting Spike 1.0 as a WB engine? >Also, where can I get Fruit 2.1 with history and delta pruning set ON? > >Robert I don't know what was going on yesterday, but today in a simple two game series with Crafty, it worked just fine. It's back in the tournament for now. As far as pruning goes, they can be turned on with Arena's Engine Configure option. History pruning is the default. Dave
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