Author: James Swafford
Date: 12:18:34 08/22/05
Go up one level in this thread
On August 22, 2005 at 14:57:59, Roger D Davis wrote: >On August 22, 2005 at 12:42:43, Peter Skinner wrote: > >>Hello everyone, >> >>I have recieved numerous emails asking when the "CCT Blitz" tournament will be >>held. >> >>Since this is "your" tournament and I am willing to run it, I am open to >>suggestions as to date, time control, or if there is enough interest for it. >> >>This is what I had in mind: >>------------------------------------------------------------------------------- >>RULES: >> >>Site: >>The Internet Chess Club (as always) >> >>Rounds: >>13 round swiss. >> >>Time controls: 15 0 >> >>Date: Late September/Early October >> >>All games to be played in one weekend: >>6 games on Saturday >>7 on day Sunday >> >>In the event of a tie situation: >> >>There will be co-winners awarded. >> >>1. No manually operated programs, and all programs must kibitz their evaluation, >>and book moves/TB hits if possible. Providing as much information as possible >>for the viewers and participants is key here. It should also be noted that 1-3 >>lines of text is sufficient. No need to scroll out an entire page :) >> >>2. In the event of a disconnection, the party will be given 5 minutes to return >>to complete the game and no more than 2 disconnections per game will be allowed. >>On the third time, the game will be a forfeit. >> >>3. Only the author or an approved operator (Author must email the TD in such >>case to grant approval). There will be no clones allowed. >> >>4. Participants can use any hardware they can bring. Participants choosing to >>use remotely located hardware are recommended to have a suitable back up >>solution in the event there is an uncorrectable malfunction. >> >>5. No entries will be accepted 2 days prior to the start date of the tournament. >>This is to ensure that advertising, web sites, and any promotional tools are >>accurate at start time. This is also to ensure participants have enough time to >>test their program on the ICC servers to ensure it is able to play. >> >>5a. In the event that there is a late withdrawal or uneven amounts of players, >>the TD can substitute a program in place of the departing entrant to keep the >>numbered entries the same. And to avoid a bye round. >> >>6. Seeding. The below formula will be used to determine seedings: >> >>6a. A panel of 5 people will be polled where they would seed the list of >>entrants. These people will be from the Computer Chess Club, and are >>active/knowledgeable individuals. This group of people will also be anonymously >>selected, and results will only be known by final seedings. An average of these >>5 polled people will determine the seedings for the tournament. >>------------------------------------------------------------------------------- >> >>Basically the same as CCT7 but with a shorter time control. As it is 15 0, we >>can play 7 round in 4 hours (allowing for pairings). That is a pretty easy day. >> >>If you have any suggestions, please post them here or email me. >> >>Peter > > >Play enough games to minimize the "you didn't play enough games" criticism. > >That might mean that in each pairing, the authors play a four game set, and then >report the results of the games to the TD when they're done. Obviously, shorter >time controls allow more games. But...if people want to participate in a >tournament and have the results be meaningful, then they ought to commit. > >This could lead to some excitement, I think, since there will be more games, and >some opponents will be swept 4-0 by others. No, that sucks. Part of the excitement of a tournament IS that anything can happen! If you want meaningful data, go look at an SSDF list... > >Roger
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