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Subject: Re: CCT Blitz 2005 - Opening for suggestions

Author: James Swafford

Date: 12:18:34 08/22/05

Go up one level in this thread


On August 22, 2005 at 14:57:59, Roger D Davis wrote:

>On August 22, 2005 at 12:42:43, Peter Skinner wrote:
>
>>Hello everyone,
>>
>>I have recieved numerous emails asking when the "CCT Blitz" tournament will be
>>held.
>>
>>Since this is "your" tournament and I am willing to run it, I am open to
>>suggestions as to date, time control, or if there is enough interest for it.
>>
>>This is what I had in mind:
>>-------------------------------------------------------------------------------
>>RULES:
>>
>>Site:
>>The Internet Chess Club (as always)
>>
>>Rounds:
>>13 round swiss.
>>
>>Time controls: 15 0
>>
>>Date: Late September/Early October
>>
>>All games to be played in one weekend:
>>6 games on Saturday
>>7 on day Sunday
>>
>>In the event of a tie situation:
>>
>>There will be co-winners awarded.
>>
>>1. No manually operated programs, and all programs must kibitz their evaluation,
>>and book moves/TB hits if possible. Providing as much information as possible
>>for the viewers and participants is key here. It should also be noted that 1-3
>>lines of text is sufficient. No need to scroll out an entire page :)
>>
>>2. In the event of a disconnection, the party will be given 5 minutes to return
>>to complete the game and no more than 2 disconnections per game will be allowed.
>>On the third time, the game will be a forfeit.
>>
>>3. Only the author or an approved operator (Author must email the TD in such
>>case to grant approval). There will be no clones allowed.
>>
>>4. Participants can use any hardware they can bring. Participants choosing to
>>use remotely located hardware are recommended to have a suitable back up
>>solution in the event there is an uncorrectable malfunction.
>>
>>5. No entries will be accepted 2 days prior to the start date of the tournament.
>>This is to ensure that advertising, web sites, and any promotional tools are
>>accurate at start time. This is also to ensure participants have enough time to
>>test their program on the ICC servers to ensure it is able to play.
>>
>>5a. In the event that there is a late withdrawal or uneven amounts of players,
>>the TD can substitute a program in place of the departing entrant to keep the
>>numbered entries the same. And to avoid a bye round.
>>
>>6. Seeding. The below formula will be used to determine seedings:
>>
>>6a. A panel of 5 people will be polled where they would seed the list of
>>entrants. These people will be from the Computer Chess Club, and are
>>active/knowledgeable individuals. This group of people will also be anonymously
>>selected, and results will only be known by final seedings. An average of these
>>5 polled people will determine the seedings for the tournament.
>>-------------------------------------------------------------------------------
>>
>>Basically the same as CCT7 but with a shorter time control. As it is 15 0, we
>>can play 7 round in 4 hours (allowing for pairings). That is a pretty easy day.
>>
>>If you have any suggestions, please post them here or email me.
>>
>>Peter
>
>
>Play enough games to minimize the "you didn't play enough games" criticism.
>
>That might mean that in each pairing, the authors play a four game set, and then
>report the results of the games to the TD when they're done. Obviously, shorter
>time controls allow more games. But...if people want to participate in a
>tournament and have the results be meaningful, then they ought to commit.
>
>This could lead to some excitement, I think, since there will be more games, and
>some opponents will be swept 4-0 by others.

No, that sucks.  Part of the excitement of a tournament IS that
anything can happen!  If you want meaningful data, go look at an
SSDF list...




>
>Roger



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