Author: James Swafford
Date: 14:03:28 08/22/05
Go up one level in this thread
On August 22, 2005 at 16:25:14, Roger D Davis wrote: >On August 22, 2005 at 15:18:34, James Swafford wrote: > >>On August 22, 2005 at 14:57:59, Roger D Davis wrote: >> >>>On August 22, 2005 at 12:42:43, Peter Skinner wrote: >>> >>>>Hello everyone, >>>> >>>>I have recieved numerous emails asking when the "CCT Blitz" tournament will be >>>>held. >>>> >>>>Since this is "your" tournament and I am willing to run it, I am open to >>>>suggestions as to date, time control, or if there is enough interest for it. >>>> >>>>This is what I had in mind: >>>>------------------------------------------------------------------------------- >>>>RULES: >>>> >>>>Site: >>>>The Internet Chess Club (as always) >>>> >>>>Rounds: >>>>13 round swiss. >>>> >>>>Time controls: 15 0 >>>> >>>>Date: Late September/Early October >>>> >>>>All games to be played in one weekend: >>>>6 games on Saturday >>>>7 on day Sunday >>>> >>>>In the event of a tie situation: >>>> >>>>There will be co-winners awarded. >>>> >>>>1. No manually operated programs, and all programs must kibitz their evaluation, >>>>and book moves/TB hits if possible. Providing as much information as possible >>>>for the viewers and participants is key here. It should also be noted that 1-3 >>>>lines of text is sufficient. No need to scroll out an entire page :) >>>> >>>>2. In the event of a disconnection, the party will be given 5 minutes to return >>>>to complete the game and no more than 2 disconnections per game will be allowed. >>>>On the third time, the game will be a forfeit. >>>> >>>>3. Only the author or an approved operator (Author must email the TD in such >>>>case to grant approval). There will be no clones allowed. >>>> >>>>4. Participants can use any hardware they can bring. Participants choosing to >>>>use remotely located hardware are recommended to have a suitable back up >>>>solution in the event there is an uncorrectable malfunction. >>>> >>>>5. No entries will be accepted 2 days prior to the start date of the tournament. >>>>This is to ensure that advertising, web sites, and any promotional tools are >>>>accurate at start time. This is also to ensure participants have enough time to >>>>test their program on the ICC servers to ensure it is able to play. >>>> >>>>5a. In the event that there is a late withdrawal or uneven amounts of players, >>>>the TD can substitute a program in place of the departing entrant to keep the >>>>numbered entries the same. And to avoid a bye round. >>>> >>>>6. Seeding. The below formula will be used to determine seedings: >>>> >>>>6a. A panel of 5 people will be polled where they would seed the list of >>>>entrants. These people will be from the Computer Chess Club, and are >>>>active/knowledgeable individuals. This group of people will also be anonymously >>>>selected, and results will only be known by final seedings. An average of these >>>>5 polled people will determine the seedings for the tournament. >>>>------------------------------------------------------------------------------- >>>> >>>>Basically the same as CCT7 but with a shorter time control. As it is 15 0, we >>>>can play 7 round in 4 hours (allowing for pairings). That is a pretty easy day. >>>> >>>>If you have any suggestions, please post them here or email me. >>>> >>>>Peter >>> >>> >>>Play enough games to minimize the "you didn't play enough games" criticism. >>> >>>That might mean that in each pairing, the authors play a four game set, and then >>>report the results of the games to the TD when they're done. Obviously, shorter >>>time controls allow more games. But...if people want to participate in a >>>tournament and have the results be meaningful, then they ought to commit. >>> >>>This could lead to some excitement, I think, since there will be more games, and >>>some opponents will be swept 4-0 by others. >> >>No, that sucks. Part of the excitement of a tournament IS that >>anything can happen! If you want meaningful data, go look at an >>SSDF list... >> >> > > >I'm not suggesting thousands of games be played...I'm suggesting that there's >some optimum of randomness that makes for an exciting tournament, and that more >games might be needed than what the pairings ordinarily allow. > >The authors usually commit one or two weekends to the CCTs anyway...why pull all >these people together and then have the event wrap up in just a few hours? > >If you're going to pull all those authors together, it might as well be for more >than just a few hours, and the results ought to mean something to the winner. > >Roger I understand, but 15 rounds would take an entire weekend already. If this stretched it out to two weekends, I'd probably opt not to play. I can convince my wife to leave me alone for ONE weekend, but TWO is pretty near impossible. :) -- James
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