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Subject: Re: CCT Blitz 2005 - Opening for suggestions

Author: James Swafford

Date: 14:03:28 08/22/05

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On August 22, 2005 at 16:25:14, Roger D Davis wrote:

>On August 22, 2005 at 15:18:34, James Swafford wrote:
>
>>On August 22, 2005 at 14:57:59, Roger D Davis wrote:
>>
>>>On August 22, 2005 at 12:42:43, Peter Skinner wrote:
>>>
>>>>Hello everyone,
>>>>
>>>>I have recieved numerous emails asking when the "CCT Blitz" tournament will be
>>>>held.
>>>>
>>>>Since this is "your" tournament and I am willing to run it, I am open to
>>>>suggestions as to date, time control, or if there is enough interest for it.
>>>>
>>>>This is what I had in mind:
>>>>-------------------------------------------------------------------------------
>>>>RULES:
>>>>
>>>>Site:
>>>>The Internet Chess Club (as always)
>>>>
>>>>Rounds:
>>>>13 round swiss.
>>>>
>>>>Time controls: 15 0
>>>>
>>>>Date: Late September/Early October
>>>>
>>>>All games to be played in one weekend:
>>>>6 games on Saturday
>>>>7 on day Sunday
>>>>
>>>>In the event of a tie situation:
>>>>
>>>>There will be co-winners awarded.
>>>>
>>>>1. No manually operated programs, and all programs must kibitz their evaluation,
>>>>and book moves/TB hits if possible. Providing as much information as possible
>>>>for the viewers and participants is key here. It should also be noted that 1-3
>>>>lines of text is sufficient. No need to scroll out an entire page :)
>>>>
>>>>2. In the event of a disconnection, the party will be given 5 minutes to return
>>>>to complete the game and no more than 2 disconnections per game will be allowed.
>>>>On the third time, the game will be a forfeit.
>>>>
>>>>3. Only the author or an approved operator (Author must email the TD in such
>>>>case to grant approval). There will be no clones allowed.
>>>>
>>>>4. Participants can use any hardware they can bring. Participants choosing to
>>>>use remotely located hardware are recommended to have a suitable back up
>>>>solution in the event there is an uncorrectable malfunction.
>>>>
>>>>5. No entries will be accepted 2 days prior to the start date of the tournament.
>>>>This is to ensure that advertising, web sites, and any promotional tools are
>>>>accurate at start time. This is also to ensure participants have enough time to
>>>>test their program on the ICC servers to ensure it is able to play.
>>>>
>>>>5a. In the event that there is a late withdrawal or uneven amounts of players,
>>>>the TD can substitute a program in place of the departing entrant to keep the
>>>>numbered entries the same. And to avoid a bye round.
>>>>
>>>>6. Seeding. The below formula will be used to determine seedings:
>>>>
>>>>6a. A panel of 5 people will be polled where they would seed the list of
>>>>entrants. These people will be from the Computer Chess Club, and are
>>>>active/knowledgeable individuals. This group of people will also be anonymously
>>>>selected, and results will only be known by final seedings. An average of these
>>>>5 polled people will determine the seedings for the tournament.
>>>>-------------------------------------------------------------------------------
>>>>
>>>>Basically the same as CCT7 but with a shorter time control. As it is 15 0, we
>>>>can play 7 round in 4 hours (allowing for pairings). That is a pretty easy day.
>>>>
>>>>If you have any suggestions, please post them here or email me.
>>>>
>>>>Peter
>>>
>>>
>>>Play enough games to minimize the "you didn't play enough games" criticism.
>>>
>>>That might mean that in each pairing, the authors play a four game set, and then
>>>report the results of the games to the TD when they're done. Obviously, shorter
>>>time controls allow more games. But...if people want to participate in a
>>>tournament and have the results be meaningful, then they ought to commit.
>>>
>>>This could lead to some excitement, I think, since there will be more games, and
>>>some opponents will be swept 4-0 by others.
>>
>>No, that sucks.  Part of the excitement of a tournament IS that
>>anything can happen!  If you want meaningful data, go look at an
>>SSDF list...
>>
>>
>
>
>I'm not suggesting thousands of games be played...I'm suggesting that there's
>some optimum of randomness that makes for an exciting tournament, and that more
>games might be needed than what the pairings ordinarily allow.
>
>The authors usually commit one or two weekends to the CCTs anyway...why pull all
>these people together and then have the event wrap up in just a few hours?
>
>If you're going to pull all those authors together, it might as well be for more
>than just a few hours, and the results ought to mean something to the winner.
>
>Roger

I understand, but 15 rounds would take an entire weekend already.
If this stretched it out to two weekends, I'd probably opt not to play.
I can convince my wife to leave me alone for ONE weekend, but TWO
is pretty near impossible. :)

--
James





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