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Subject: Re: CCT Blitz 2005 - Opening for suggestions

Author: Roger D Davis

Date: 16:49:52 08/22/05

Go up one level in this thread


On August 22, 2005 at 17:03:28, James Swafford wrote:

>On August 22, 2005 at 16:25:14, Roger D Davis wrote:
>
>>On August 22, 2005 at 15:18:34, James Swafford wrote:
>>
>>>On August 22, 2005 at 14:57:59, Roger D Davis wrote:
>>>
>>>>On August 22, 2005 at 12:42:43, Peter Skinner wrote:
>>>>
>>>>>Hello everyone,
>>>>>
>>>>>I have recieved numerous emails asking when the "CCT Blitz" tournament will be
>>>>>held.
>>>>>
>>>>>Since this is "your" tournament and I am willing to run it, I am open to
>>>>>suggestions as to date, time control, or if there is enough interest for it.
>>>>>
>>>>>This is what I had in mind:
>>>>>-------------------------------------------------------------------------------
>>>>>RULES:
>>>>>
>>>>>Site:
>>>>>The Internet Chess Club (as always)
>>>>>
>>>>>Rounds:
>>>>>13 round swiss.
>>>>>
>>>>>Time controls: 15 0
>>>>>
>>>>>Date: Late September/Early October
>>>>>
>>>>>All games to be played in one weekend:
>>>>>6 games on Saturday
>>>>>7 on day Sunday
>>>>>
>>>>>In the event of a tie situation:
>>>>>
>>>>>There will be co-winners awarded.
>>>>>
>>>>>1. No manually operated programs, and all programs must kibitz their evaluation,
>>>>>and book moves/TB hits if possible. Providing as much information as possible
>>>>>for the viewers and participants is key here. It should also be noted that 1-3
>>>>>lines of text is sufficient. No need to scroll out an entire page :)
>>>>>
>>>>>2. In the event of a disconnection, the party will be given 5 minutes to return
>>>>>to complete the game and no more than 2 disconnections per game will be allowed.
>>>>>On the third time, the game will be a forfeit.
>>>>>
>>>>>3. Only the author or an approved operator (Author must email the TD in such
>>>>>case to grant approval). There will be no clones allowed.
>>>>>
>>>>>4. Participants can use any hardware they can bring. Participants choosing to
>>>>>use remotely located hardware are recommended to have a suitable back up
>>>>>solution in the event there is an uncorrectable malfunction.
>>>>>
>>>>>5. No entries will be accepted 2 days prior to the start date of the tournament.
>>>>>This is to ensure that advertising, web sites, and any promotional tools are
>>>>>accurate at start time. This is also to ensure participants have enough time to
>>>>>test their program on the ICC servers to ensure it is able to play.
>>>>>
>>>>>5a. In the event that there is a late withdrawal or uneven amounts of players,
>>>>>the TD can substitute a program in place of the departing entrant to keep the
>>>>>numbered entries the same. And to avoid a bye round.
>>>>>
>>>>>6. Seeding. The below formula will be used to determine seedings:
>>>>>
>>>>>6a. A panel of 5 people will be polled where they would seed the list of
>>>>>entrants. These people will be from the Computer Chess Club, and are
>>>>>active/knowledgeable individuals. This group of people will also be anonymously
>>>>>selected, and results will only be known by final seedings. An average of these
>>>>>5 polled people will determine the seedings for the tournament.
>>>>>-------------------------------------------------------------------------------
>>>>>
>>>>>Basically the same as CCT7 but with a shorter time control. As it is 15 0, we
>>>>>can play 7 round in 4 hours (allowing for pairings). That is a pretty easy day.
>>>>>
>>>>>If you have any suggestions, please post them here or email me.
>>>>>
>>>>>Peter
>>>>
>>>>
>>>>Play enough games to minimize the "you didn't play enough games" criticism.
>>>>
>>>>That might mean that in each pairing, the authors play a four game set, and then
>>>>report the results of the games to the TD when they're done. Obviously, shorter
>>>>time controls allow more games. But...if people want to participate in a
>>>>tournament and have the results be meaningful, then they ought to commit.
>>>>
>>>>This could lead to some excitement, I think, since there will be more games, and
>>>>some opponents will be swept 4-0 by others.
>>>
>>>No, that sucks.  Part of the excitement of a tournament IS that
>>>anything can happen!  If you want meaningful data, go look at an
>>>SSDF list...
>>>
>>>
>>
>>
>>I'm not suggesting thousands of games be played...I'm suggesting that there's
>>some optimum of randomness that makes for an exciting tournament, and that more
>>games might be needed than what the pairings ordinarily allow.
>>
>>The authors usually commit one or two weekends to the CCTs anyway...why pull all
>>these people together and then have the event wrap up in just a few hours?
>>
>>If you're going to pull all those authors together, it might as well be for more
>>than just a few hours, and the results ought to mean something to the winner.
>>
>>Roger
>
>I understand, but 15 rounds would take an entire weekend already.
>If this stretched it out to two weekends, I'd probably opt not to play.
>I can convince my wife to leave me alone for ONE weekend, but TWO
>is pretty near impossible. :)
>
>--
>James

People might be tired after one weekend, too. At least the longer games pretty
much run on autopilot once they're started.

Roger



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