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Subject: Re: Parallel search question

Author: James Swafford

Date: 09:46:56 08/25/05

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On August 25, 2005 at 12:34:20, Daniel Shawul wrote:

>On August 24, 2005 at 23:22:50, Robert Hyatt wrote:
>
>>On August 24, 2005 at 22:23:11, James Swafford wrote:
>>
>>>
>>>I'm sure most parallel searchers use algorithms that allow splitting
>>>at arbitrary nodes in the tree.  I'm curious how good (or bad!)
>>>it would be to simply spawn threads at the root to search an entire
>>>move.
>>>
>>>In other words, if I have 4 processors, then I would have 4 search
>>>threads running, each searching a different root move.
>>
>>Here's an assignment.  Take your favorite program, and set up a middlegame
>>position.  Let it start searching.  When an iteration takes at least a minute,
>>pay careful attention, and watch your time when it starts the next iteration.
>>Watch carefully and notice when it pops up a score for the first move and goes
>>on to the next move.  Then watch carefully until that iteration ends.
>>
>>Here is the question.
>>
>>You have three times.
>>
>>time(iteration start)
>>time(first score displayed)
>>time(iteration ended)
>>
>>look at the difference between the first two, and compare that to the difference
>>between the last two divided by #legal_moves-1...
>>
>>You will note that the first move takes _way_ more time than all the other moves
>>combined.  now guess what happens when you search the second-best move first?
>>It takes as long as the first move.  And then guess how long the first move
>>takes?  Same time it took before.
>>
>>Bottom line is that this only gives you a very tiny speedup.  Maybe 1.5X if you
>   1.5X ? i think that is too big.
>   Last time i tried PVsplit , it only gave 1.2-1.3 speed up.
>   If what you said is correct , i should probably try it.
>daniel

Wouldn't your speedup be worse the better your move ordering is?

--
James


>
>>are lucky.  We used this in the very first parallel search we did.  Because we
>>had no time to develop something better for that ACM event.  It was not good.
>>
>>Even worse, what about positions where you just have one or two legal moves?  :)
>>
>>
>>>
>>> Yes, I know that's incredibly simplistic.  I'm just curious as to
>>>how the naive approach compares to something more complex.
>>
>>Poorly.  _very_ poorly.  :)
>>
>>
>>>
>>>Thanks,
>>>--
>>>James



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