Author: Ed Schröder
Date: 09:46:47 08/26/05
Go up one level in this thread
On August 26, 2005 at 12:32:03, Gian-Carlo Pascutto wrote: >On August 26, 2005 at 12:24:05, Robert Hyatt wrote: > >>Maybe I don't understand the problem or "bug" I am supposed to have here??? > >Do you have a multipv mode? It would be good to see the evaluations of Rb1 and >Qe2 from the root position, for increasing depths. > >It's easy to find Rc3 after Rb1 because you will generally be nullmoving for the >other player. If you can't see it at the root you might decide at greater depth >that Qe2 is not all that great and switch back to Rb1 instead. This is what >happened in the game. > >Crafty thinks at low depth that Rxd3 wins for black (and hence won't play Rb1), >but this is wrong (it's a draw). The variation looked like a bug, but I forgot >that you don't handle checks in the qsearch at all... 6 plies here to see the Rb1 loss, maybe Bob is right. BTW, congrats with your performance at the WCCC. Ed
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