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Subject: Re: How long to do 10 full plys? (Peter)

Author: Larry Griffiths

Date: 13:56:51 02/25/99

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On February 25, 1999 at 15:24:04, Peter McKenzie wrote:

>On February 25, 1999 at 09:21:57, Larry Griffiths wrote:
>
>>On February 25, 1999 at 06:53:37, Vincent Diepeveen wrote:
>>
>>>On February 24, 1999 at 21:39:53, Larry Griffiths wrote:
>>>
>>>>On February 24, 1999 at 18:41:24, Vincent Diepeveen wrote:
>>>>
>>>>>On February 24, 1999 at 17:48:23, Larry Griffiths wrote:
>>>>>
>>>>>>Greetings CCC Chess Programmers!
>>>>>>
>>>>>>How long does it take your chess programs to go 10 full plys
>>>>>>from whites opening move of E2-E4?
>>>>>
>>>>>few seconds, depending upon selectivity it can take up to 1 minute.
>>>>>
>>>>Hi Vincent,
>>>>
>>>>What do you mean by selectivity?  My program ran for 22 minutes
>>>>(Using a hash table and alpha-beta pruning with a killer heuristic).
>>>>I have used the CM6000 auto-analysis with 10 seconds per move and have
>>>>seen it go 10-14 plys deep at times.  It sounds like your program is
>>>>also very fast.  Do you mean that you go a few full plys and then
>>>>do secondary searches?
>>>>
>>>>It sounds like I would have to improve the speed of my program by
>>>>100 to 1000 times to catch up with you fellows.
>>>>
>>>>Larry   :-)
>>>
>>>I get 20k nodes a second at a PII-450.
>>>
>>>But about getting deeply.
>>>a) improve move ordering
>>>b) use nullmove
>>>
>>>especially a is important when using b
>>
>>Thanks Vincent.
>>
>>My current move order is:
>>   HashTable, One Killer move, Capture GT, Capture LE, and then the rest
>>   of the moves.  I have read that using a history killer is better than
>>   just saving the last cut-off move.  I want to implement it but
>>   I have to make major changes to the code to do this.
>
>Put captures in front of killers, this should significantly reduce your node
>count straight off.
>
>What sort of capture ordering are you doing?  Unless you are using a static
>exchange evaluator, the best is probably MVV/LVA which stands for Most Valuable
>Victim, Least Valuable Attacker.  This means, first order by the value of the
>piece you are capturing then by the piece doing the capturing.  King is a
>special case, it is treated as the least valuable attacker.
>
>So you'd try captures in this order:
>
>KxQ, PxQ, NxQ, BxQ, RxQ, QxQ, KxR, PxR, NxR, BxR, RxR, QxR, KxB, PxB, etc
>
>cheers,
>Peter
>
>>
>>Larry.

Peter,

You caught me!  The Capture GT is MVV and the Capture LT is LVA, but
I am not ordering within MVV or LVA if more than 1 capture exists.
I will do some tests with the killer after the captures.
Thanks a million!

Larry   :-}





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