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Subject: Re: Fruit 2.1 : Huge strength without TBs

Author: Majd Al-Ansari

Date: 00:46:33 08/29/05

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On August 28, 2005 at 09:27:21, Roy Brunjes wrote:

>Almost all have seen how strong Fruit 2.1 is by now. It plays very well even in
>the endgame. And yet, it does not use tablebases. It seems about 2 years ago or
>so that there was beginning to develop a community consensus that tablebases
>were essential to strong endgame play by an engine. And yet, here is Fruit
>winning endgames vs strong engines such as Shredder (and others) with only the
>knowledge built into its relatively small executable.
>
>Does anyone else find this remarkable? I hope this has not been discussed
>already and my searches through the archives were the wrong ones.
>
>Roy

While Fruit plays endings very well, it definetely can use EGTB.  I have several
games which were completely won but Fruit was unable to get the point.  In one
case I remember Fruit being unable to win a qr vs r+p endgames.  When I put the
same game on shredder it immediately saw the mate while in Fruit's case it was
stuck with a draw by 50 move rule.  So EGTB do matter.



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