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Subject: Re: Counter move heuristic

Author: Robert Hyatt

Date: 19:35:09 08/31/05

Go up one level in this thread


On August 31, 2005 at 12:31:08, Ed Schröder wrote:

>On August 31, 2005 at 12:11:07, Robert Hyatt wrote:
>
>>On August 31, 2005 at 05:15:36, Ed Schröder wrote:
>>
>>>On August 31, 2005 at 00:14:32, Robert Hyatt wrote:
>>>
>>>>On August 30, 2005 at 11:49:22, Gian-Carlo Pascutto wrote:
>>>>
>>>>>On August 30, 2005 at 10:53:22, Alvaro Jose Povoa Cardoso wrote:
>>>>>
>>>>>>On August 30, 2005 at 08:43:56, Gian-Carlo Pascutto wrote:
>>>>>>
>>>>>>>On August 30, 2005 at 08:15:12, Alvaro Jose Povoa Cardoso wrote:
>>>>>>>
>>>>>>>>- You mean index = (from,to) pair taken from the current move at the parent
>>>>>>>>node?
>>>>>>>
>>>>>>>Yes.
>>>>>>>
>>>>>>>>- In the 64x64 table do we store complete moves (as they come from the move
>>>>>>>>generator) or just the (from,to) information?
>>>>>>>
>>>>>>>Doesn't matter. Your choice. You can test with noting the piece type that moved
>>>>>>>and encforcing that, or not doing that.
>>>>>>>
>>>>>>>--
>>>>>>>GCP
>>>>>>
>>>>>>One more thing, how do we age this entries?
>>>>>>Do we simply let the search overwrite the entries?
>>>>>
>>>>>Why would aging be needed???
>>>>>
>>>>>I guess you could make a countermove1, countermove2 etc just like one does with
>>>>>killers, if you really want to...
>>>>>
>>>>>--
>>>>>GCP
>>>>
>>>>
>>>>Are you using this?
>>>>
>>>>I remember when it came out in the JICCA several years back (don't remember
>>>>exactly when).  I tried it but never got any sort of improvement with it.  Of
>>>>course I was using killers and the history heuristic already...
>>>>
>>>>Are you getting a tree reduction with it?
>>>
>>>
>>>I am using it for mate_scores only. It gave me +4%.
>>>
>>>Ed
>>
>>
>>Meaning you only update it with a move that produces a mate-in-N score???
>
>Yes, but of course only positive mates.
>
>Ed


Sort of figured that part out.

:)



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