Author: Majd Al-Ansari
Date: 02:05:08 09/02/05
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Take away the tactical prowess of computers, and they are helpless against even an average IM. There is still tons to be learned from human chess. A move that a GM would not even consider, might be played by even the strongest chess entity in the world. A good example of that is Hydra vs. the correspondence chess champ. Also the latest free-style tourney proved beyond a doubt that computers are much weaker in evaluating positions. So far computers have been able to use their incredible tactical strength to more than cover-up their evaluation weaknesses. A computer that has the ability to properly assess the end positions of an evaluation at the level of a 2200 player will squash even the most powerful chess computer. That is why I think that today, humans should be allowed to use a laptop in computer - human games. It would dramatically improve the quality of human - computer games. On September 01, 2005 at 19:08:02, George Speight wrote: >No doubt the main concern of those on this forum when a new version of an engine >comes out is how it will do against the other engines out there. Which brings up >an interesting question i dont have the knowledge to even make a guess at. I >know this guy who is a tech rep at chessbase. He told me he consulted with the >programmers of Fritz 9, and they told him this version was designed specifically >to beat human grandmasters. They did not say, but i got the impression they were >not interested one way or the other about how it did against other engines. Is >it possible to create or program the engine in such a way that by being so much >better ag. humans that it might suffer ag. other engines, or does the increase >in strength ag. humans and the increase in strength ag. other chess engines >generally go hand in hand. Its just that my main concern is how it will do ag. >other engines, and i was left with the impression they didnt care. Will >appreciate any thoughts- you guys know a lot more about this stuff than I. >Regards, George
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