Author: Carey
Date: 13:08:57 09/03/05
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On September 03, 2005 at 15:15:58, Uri Blass wrote: >Humans do not have to think for themselves in opening position and they can >play >moves that they remember. Generally speaking, even the best player will have an opening 'library' substanially less than even a relatively simple program will have. Additionaly, players usually don't do this by rote memorization. They play over it (using books etc. as guides) and they learn how to play it and whether their style fits the required type of play. They study it. They learn *how* to play it. So when they do play an opening, it's generally based on what they've learned. Not by what they've memorized. That's not the same type of thing that most chess programs do with an opening 'book'. In that case, it's just rote memorization. For a human, that'd be comparable to consulting an actual physical opening book. Perhaps a few notes in the margin about various aspects. But that would still be just data retrieval. Not playing chess. >Huamns also do not need to think for themselves in endgames and if they >remember >the right move they are allowed to use their memory How is *learning* general endgame rules at all comparable to a program using a precomputed 6 piece endgame tablebase? One is learned and the other is just rote memorization / data retrieval containing no chess what so ever. >I do not think for myself in KP vs K when I play Ke5 and I simply remember that >this move is winning so I think that programs also should be allowed to do the >same In limited situations, limited amounts of knowledge can be 'memorized'. But that just isn't the same as a program that uses large piece endgame databases. Knowing how to play an endgame is different from simply accessing some precomputed database that tells you the answer. I wasn't trying to get into a large conversation about the differences between computers and humans , etc. I was simply telling him that if he was proposing parallel GM's, then other things were relevant too.
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