Author: Jorge Pichard
Date: 07:49:56 09/04/05
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On September 04, 2005 at 06:21:50, Sandro Necchi wrote: >On September 04, 2005 at 05:41:43, Jorge Pichard wrote: > >>On September 04, 2005 at 05:37:48, Jorge Pichard wrote: >> >>>Too many people like to use long GM's Openings for computer programs, but there >>>is a drawback to this approach. Todays computer programs has reached a level of >>>play that is higher than some of the best GM players. In order to avoid this >>>from happening, most Opening Expert like Necchi and Harry Schapp to name a few >>>will have to consider checking each opening where the two GM left as an even >>>game with the top programs to analyse up to at least 6 more moves and only if >>>after those 6 moves if the opening is still consider even, then the opening >>>could be included with the rest of its opening library. We should be very >>>carefull not to feed long Opening line above 12 moves from GMs. Please take a >>>look a this game, and how many other bad human openings are still there in some >>>of the best programs that we constanstly pit or match, favouring one side or the >>>other. Here is a famous game where two of our best computer monsters were using >>>the exact bad opening fed directly from a game of two GMs: >> >>PS: That is the reason why I limit Opening lines up to 12 half moves, specially >>if those openings were played by human GM. > >Well, this is the simple way to avoid those problems, but not the best way to >improve the book. > >Of course to work on the book extending and checking the lines takes a lot of >time unless one can use the computer support...I have new ideas on this matter, >so with the help of Stefan we should be able to see clear advances on this field >too. > >Sandro > Yes, it does take time to check the lines at the end of every openings with a computer at least 6 moves deeper, but it is a safe way to avoid disaster and every opening book which derived from human GM should be checked. Jorge >> >>http://wired-vig.wired.com/news/print/0,1294,68243,00.html
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