Author: Stuart Cracraft
Date: 13:15:05 03/01/99
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On March 01, 1999 at 15:25:45, Will Singleton wrote: > >On March 01, 1999 at 13:28:50, Stuart Cracraft wrote: > >>Hi, >> >>I'm curious what kinds of things people have for evaluating king safety. >> >>Yes I've looked at Crafty but am more interested now in a variety of >>people's viewpoints on KING SAFETY. >> >>Stuart > >Mine isn't anything to shout about, but it's a lot better than it used to be. I >used to fall for just about any kside attack a good player could come up with; >now that occurs more rarely. > >I talked with Dan Homan about this some time ago, and he shared some ideas about >his methods. I've modified the approach since then to fit the way my program >works. Basically, I just compute two things: how much is the king being >threatened, and how much do I care about it. That is, if my king is >well-protected, should I care if the opponent has a couple pieces nearby? >Certainly not as much as when my king has a pawn missing and no defensive pieces >around. > >So I just multiply the threat by the "do I care" factor, and that seems to work >pretty well. It was difficult to balance the numbers (attacker vs defender), >resulting in my program throwing pieces at the enemy sometimes. But I do it >asymetrically now, and most times it works. > >Will And how do you compute "how much the king is being threatened" and "how much you care" ?
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