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Subject: Re: Shredder or Fruit?

Author: Kurt Utzinger

Date: 08:40:10 09/09/05

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On September 09, 2005 at 09:55:48, Sandro Necchi wrote:

>The Columbus' egg setting (renamed by you Shredder 9 Sandro Necchi) is made by
>me and not by SMK. The aim of the setting was to have a more aggressive
>Shredder, willing to take more risks to create more complicated games.

>I hoped to get some results also from people here, but the setting "seems lost
>in the Atlantic Ocean"...:-)
>Sandro


      Hi Sandro
      It's always the same: almost nobody has the time or
      takes the time for serious and long testing an engine
      or a specific settting. You know: many hundred games
      at different time controls are needed and many people
      owing "only" a single PC can't (I understand this) afford
      the time needed to do such long lasting things.
      Kurt [http://www.utzingerk.com]



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