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Subject: Re: Shredder or Fruit?

Author: Sandro Necchi

Date: 09:25:31 09/09/05

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On September 09, 2005 at 11:40:10, Kurt Utzinger wrote:

>On September 09, 2005 at 09:55:48, Sandro Necchi wrote:
>
>>The Columbus' egg setting (renamed by you Shredder 9 Sandro Necchi) is made by
>>me and not by SMK. The aim of the setting was to have a more aggressive
>>Shredder, willing to take more risks to create more complicated games.
>
>>I hoped to get some results also from people here, but the setting "seems lost
>>in the Atlantic Ocean"...:-)
>>Sandro
>
>
>      Hi Sandro
>      It's always the same: almost nobody has the time or
>      takes the time for serious and long testing an engine
>      or a specific settting. You know: many hundred games
>      at different time controls are needed and many people
>      owing "only" a single PC can't (I understand this) afford
>      the time needed to do such long lasting things.
>      Kurt [http://www.utzingerk.com]

Hi Kurt,

You are correct and I know how many games are needed, but I am "born in 2
months"...have a tendency to speed up everything...everytime...

I hope you are running such test anyway.

Ciao
Sandro




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