Author: Sandro Necchi
Date: 09:25:31 09/09/05
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On September 09, 2005 at 11:40:10, Kurt Utzinger wrote: >On September 09, 2005 at 09:55:48, Sandro Necchi wrote: > >>The Columbus' egg setting (renamed by you Shredder 9 Sandro Necchi) is made by >>me and not by SMK. The aim of the setting was to have a more aggressive >>Shredder, willing to take more risks to create more complicated games. > >>I hoped to get some results also from people here, but the setting "seems lost >>in the Atlantic Ocean"...:-) >>Sandro > > > Hi Sandro > It's always the same: almost nobody has the time or > takes the time for serious and long testing an engine > or a specific settting. You know: many hundred games > at different time controls are needed and many people > owing "only" a single PC can't (I understand this) afford > the time needed to do such long lasting things. > Kurt [http://www.utzingerk.com] Hi Kurt, You are correct and I know how many games are needed, but I am "born in 2 months"...have a tendency to speed up everything...everytime... I hope you are running such test anyway. Ciao Sandro
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