Author: Kurt Utzinger
Date: 10:30:51 09/09/05
Go up one level in this thread
On September 09, 2005 at 12:25:31, Sandro Necchi wrote:
>On September 09, 2005 at 11:40:10, Kurt Utzinger wrote:
>
>>On September 09, 2005 at 09:55:48, Sandro Necchi wrote:
>>
>>>The Columbus' egg setting (renamed by you Shredder 9 Sandro Necchi) is made by
>>>me and not by SMK. The aim of the setting was to have a more aggressive
>>>Shredder, willing to take more risks to create more complicated games.
>>
>>>I hoped to get some results also from people here, but the setting "seems lost
>>>in the Atlantic Ocean"...:-)
>>>Sandro
>>
>>
>> Hi Sandro
>> It's always the same: almost nobody has the time or
>> takes the time for serious and long testing an engine
>> or a specific settting. You know: many hundred games
>> at different time controls are needed and many people
>> owing "only" a single PC can't (I understand this) afford
>> the time needed to do such long lasting things.
>> Kurt [http://www.utzingerk.com]
>
>Hi Kurt,
>
>You are correct and I know how many games are needed, but I am "born in 2
>months"...have a tendency to speed up everything...everytime...
>
>I hope you are running such test anyway.
>
>Ciao
>Sandro
Hi Sandro
I must disappoint you in so far as I have not
run such test. For me Shredder 9 UCI is still
the strongest engine with default settings and
I can simply not imagine that things could even
become better with a more aggressive style. Of
course may I be wrong but at the moment I do not
have enough time to run a test with your setting.
Best regards
Kurt
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