Author: Gerd Isenberg
Date: 12:57:49 09/09/05
Go up one level in this thread
On September 08, 2005 at 07:02:42, Walter Faxon wrote: >On September 07, 2005 at 14:59:36, Torstein Hall wrote: > >>On September 07, 2005 at 02:27:06, Walter Faxon wrote: >> >>>On September 04, 2005 at 19:05:59, Vincent Diepeveen wrote: >>> >>>>On September 04, 2005 at 18:36:21, Roman Hartmann wrote: >>>> >>>>>On September 04, 2005 at 18:17:37, Vincent Diepeveen wrote: >>>>> >>>>>>p.s. how many of you have bought shredder9-uci classic gui? >>>>> >>>>>I did and I might even buy Zappa because it's coming with a new GUI. Just make >>>>>sure it does support UCI engines and has some nice looking 2D-fonts for the >>>>>pieces as well. >>>>> >>>>>Roman >>>> >>>>Actually you can dock your own fonts if you have certain ones. We default have >>>>many fonts and in time more and more will be available. >>>> >>>>More interestingly is how good is the 3d engine. Well it's one of the best: >>>> http://www.diep3d.com/zappainaction.jpg >>> >>> >>>The knights are facing forward -- wrong! "What is that piece?" >>> >>>Most players like to see knights in profile, like on 2-D boards. >>> >>>The only controversy remaining is, should they face left, right, or towards the >>>d-e line? :) >> >>This obviously wrong. The knight should have a "diagonal look." A knight on f3 >>looks at e4, etc. etc. :-) >> >>Torstein >>> >>>-W > > >So, WNf6 forking BKg8 and BQe4: face roughly towards the center (e5) or towards >the King (g7)? Or maybe towards e7 or g5?? Should your own knight look back at >you in resentment or alarm? All this must be programmed in advance -- those >poor graphics programmers! > >Or maybe in this case the WN can hop up and down and rotate in delight, while >the BK shudders and the BQ droops. (Assuming the WN is not en prise.) > >I've heard of opponents who like to "screw in" their piece when they've feel >they've made an especially good move. Surely a commercial CC personality could >be programmed to do the same thing... > >-W Hi Walter, i would also like to turn each of my knights right/left individually with a j'adoube command. Whenever i want. The program may do it as well with it's knights to indicate some point of interest. The computer should also consider opponent's head and eye-positions with some sensors to adjustment the perspective accordantly in all directions. Like a real chess board in space ;-) Cheers, Gerd
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