Author: Robert Hyatt
Date: 08:47:48 09/15/05
Go up one level in this thread
On September 15, 2005 at 10:56:47, Gian-Carlo Pascutto wrote: >On September 15, 2005 at 10:37:00, Daniel Mehrmannn wrote: > >>Well, >> >>in a testgame Homer vs AnMon Homer don't understand the plans and the correct >>positional play: >> >>1. Push paws first to open lines >>2. After that, move pieces to that lines >> >>Well, Homer makes the wrong order and do first number 2 and than 1 :( But i >>tested this position with other commercial engines too, and they playing the >>same crap: >> >>[D]r1b2rk1/1pqnbppp/p2ppn2/6B1/4PP2/1NN2Q2/PPP3PP/1K1R1B1R w - - >> >>White should not move Qg3 at all the next moves. In the game Homer moved here >>Qg3 . So if you're see a PV with Qg3 you're in club ;) > >I think it's more important to know first whether the kingside pawnstorm is the >only correct plan here. > >-- >GCP I'll respond to the _original_ question here as well as the one above. Clearly the kingside pawn storm is correct. White castled queen-side. If he fiddles around, black is going to pawnstorm over there and the game will probably end badly for white. But the original question is much harder to deal with. The positions where a pawn-storm is correct are often very close to positions where a pawn storm is _not_ correct. If you storm when you should not, you just end up in a lost endgame... It is _very_ difficult to get this right. And if you are wrong, it is more likely to be on the "aggressive side" which turns into more wrong decisions than right.
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