Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Chess and Clusters

Author: Gian-Carlo Pascutto

Date: 15:50:44 09/15/05

Go up one level in this thread


On September 15, 2005 at 18:39:47, Dann Corbit wrote:

>On September 15, 2005 at 18:16:32, Gian-Carlo Pascutto wrote:
>
>>On September 15, 2005 at 17:01:37, Dann Corbit wrote:
>>
>>>On September 15, 2005 at 16:23:13, Gian-Carlo Pascutto wrote:
>>>
>>>>On September 15, 2005 at 15:17:13, Michael Yee wrote:
>>>>
>>>>>On September 15, 2005 at 15:13:22, Joshua Shriver wrote:
>>>>>
>>>>>>Has anyone tried writing an engine that uses PVM, MPI, or Mosix?
>>>>>>
>>>>>>If you had gigabit, or even fibre wire would the latency still be a problem?
>>>>>>
>>>>>>Josh
>>>>>
>>>>>The chessbrain project actually used a distributed beowulf over the internet:
>>>>>
>>>>>http://www.chessbrain.net/
>>>>
>>>>And they never published any serious result or test.
>>>
>>>This is interesting:
>>>http://www.chessbrain.net/docs/chessbrain-discc.pdf
>>>
>>>Additional overviews:
>>>http://www.chessbrain.net/docs/thechessbrainproject.pdf
>>>http://www.chessbrain.net/docs/cblinuxjournal0903.pdf
>>
>>There is nothing interesting in there. In fact these reports don't do much more
>>than say "we connected a lot of computers and had them play chess".
>>
>>No single performance metric.
>
>5.3 Game Statistics
>The total number of useful nodes processed was 84,771,654,525; that is the
>number of nodes calculated for work units that were accepted by the central
>server. Many more nodes were processed in work units that were never delivered
>due to server connection issues, as well as those nodes that were aborted before
>a result was returned. ChessBrain used a total of 2 hours, 15 minutes of
>thinking time. Using just the useful returned data, this gives an average of
>10.5 million nodes per second. By contrast, Beowulf analyses approximately
>100,000 nodes per second in an average position on a single P4/2.8GHz machine.
>This means, in terms of raw node processing, that ChessBrain performed at the
>level of a single 280 GHz CPU.
>These figures also tell us that ChessBrain’s efficiency in terms of converting
>connected machines to raw processing power was approximately 100 / 2,070 = 5%.
>Improving the central server architecture so that the connection problems are
>resolved would improve this figure dramatically. We are working on a server
>redesign to overcome this challenge before we enter any more high-profile
>matches.
>
>>Why?
>>
>>Was the speedup on 1000 machines <=1 ?
>
>They got 5% efficiency.

At most. Their measurement doesn't include semi-bad splits for example, nor
inefficiencies introduced by worse move ordering, etc...

--
GCP



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.