Author: Robert Hyatt
Date: 08:17:42 09/18/05
Go up one level in this thread
Note that this "experiment" will be a tough one to run. One could run a match 1000 secs/move vs 1 sec/move. I suspect the null-move crafty gets killed there as the searches will be shallow enough the null-move failures will significantly influence the games. 1000 minutes (about 1 day) vs 1 minute will make a game take a couple of months. Also not good for a large experiment...
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