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Subject: (more)

Author: Robert Hyatt

Date: 08:17:42 09/18/05

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Note that this "experiment" will be a tough one to run.  One could run a match
1000 secs/move vs 1 sec/move.  I suspect the null-move crafty gets killed there
as the searches will be shallow enough the null-move failures will significantly
influence the games.  1000 minutes (about 1 day) vs 1 minute will make a game
take a couple of months.  Also not good for a large experiment...



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