Author: J. Wesley Cleveland
Date: 10:40:28 09/18/05
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On September 18, 2005 at 11:17:42, Robert Hyatt wrote: >Note that this "experiment" will be a tough one to run. One could run a match >1000 secs/move vs 1 sec/move. I suspect the null-move crafty gets killed there >as the searches will be shallow enough the null-move failures will significantly >influence the games. 1000 minutes (about 1 day) vs 1 minute will make a game >take a couple of months. Also not good for a large experiment... There are significent differences between between matches played on different speed hardware and matches at time odds in the areas of pondening and time management, e.g. in the experiment above, the null-move crafty will outsearch the other crafty by several ply each time it ponders the right move, and will be outsearched by several ply otherwise.
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